diff options
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
| -rwxr-xr-x | src/server/game/Spells/SpellEffects.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index cd4f2324d9b..6ea53fcfd8b 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1351,7 +1351,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex) } //Any effect which causes you to lose control of your character will supress the starfall effect. - if (m_caster->HasUnitState(UNIT_STAT_CONTROLLED)) + if (m_caster->HasUnitState(UNIT_STATE_CONTROLLED)) return; m_caster->CastSpell(unitTarget, damage, true); @@ -3373,11 +3373,11 @@ void Spell::EffectDistract(SpellEffIndex /*effIndex*/) return; // target must be OK to do this - if (unitTarget->HasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING)) + if (unitTarget->HasUnitState(UNIT_STATE_CONFUSED | UNIT_STATE_STUNNED | UNIT_STATE_FLEEING)) return; unitTarget->SetFacingTo(unitTarget->GetAngle(m_targets.GetDst())); - unitTarget->ClearUnitState(UNIT_STAT_MOVING); + unitTarget->ClearUnitState(UNIT_STATE_MOVING); if (unitTarget->GetTypeId() == TYPEID_UNIT) unitTarget->GetMotionMaster()->MoveDistract(damage * IN_MILLISECONDS); @@ -6389,7 +6389,7 @@ void Spell::EffectSummonDeadPet(SpellEffIndex /*effIndex*/) pet->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE); pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); pet->setDeathState(ALIVE); - pet->ClearUnitState(uint32(UNIT_STAT_ALL_STATE)); + pet->ClearUnitState(uint32(UNIT_STATE_ALL_STATE)); pet->SetHealth(pet->CountPctFromMaxHealth(damage)); //pet->AIM_Initialize(); |
