diff options
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
| -rwxr-xr-x | src/server/game/Spells/SpellEffects.cpp | 23 |
1 files changed, 13 insertions, 10 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 95f67d05e9a..d30f6e593dd 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2420,12 +2420,13 @@ void Spell::EffectSummonType(SpellEffIndex effIndex) return; // The spell that this effect will trigger. It has SPELL_AURA_CONTROL_VEHICLE - uint32 spell = VEHICLE_SPELL_RIDE_HARDCODED; - if (SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(m_spellInfo->Effects[effIndex].CalcValue())) - spell = spellProto->Id; + uint32 spellId = VEHICLE_SPELL_RIDE_HARDCODED; + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(m_spellInfo->Effects[effIndex].CalcValue()); + if (spellInfo && spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE)) + spellId = spellInfo->Id; // Hard coded enter vehicle spell - m_originalCaster->CastSpell(summon, spell, true); + m_originalCaster->CastSpell(summon, spellId, true); uint32 faction = properties->Faction; if (!faction) @@ -4771,16 +4772,18 @@ void Spell::EffectInebriate(SpellEffIndex /*effIndex*/) if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; - Player* player = (Player*)unitTarget; - uint16 currentDrunk = player->GetDrunkValue(); - uint16 drunkMod = damage * 256; - if (currentDrunk + drunkMod > 0xFFFF) + Player* player = unitTarget->ToPlayer(); + uint8 currentDrunk = player->GetDrunkValue(); + uint8 drunkMod = damage; + if (currentDrunk + drunkMod > 100) { - currentDrunk = 0xFFFF; - player->CastSpell(player, 67468, false); + currentDrunk = 100; + if (rand_chance() < 25.0f) + player->CastSpell(player, 67468, false); // Drunken Vomit } else currentDrunk += drunkMod; + player->SetDrunkValue(currentDrunk, m_CastItem ? m_CastItem->GetEntry() : 0); } |
