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path: root/src/server/game/Spells/SpellEffects.cpp
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Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 2c7ae279e3a..1066b200a81 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -3507,7 +3507,7 @@ void Spell::EffectSummonObjectWild(SpellEffIndex effIndex)
Map* map = target->GetMap();
if (!pGameObj->Create(map->GenerateLowGuid<HighGuid::GameObject>(), gameobject_id, map,
- m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
+ m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY))
{
delete pGameObj;
return;
@@ -3532,7 +3532,7 @@ void Spell::EffectSummonObjectWild(SpellEffIndex effIndex)
{
GameObject* linkedGO = new GameObject;
if (linkedGO->Create(map->GenerateLowGuid<HighGuid::GameObject>(), linkedEntry, map,
- m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
+ m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY))
{
linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0);
linkedGO->SetSpellId(m_spellInfo->Id);
@@ -4127,7 +4127,7 @@ void Spell::EffectDuel(SpellEffIndex effIndex)
m_caster->GetPositionX()+(unitTarget->GetPositionX()-m_caster->GetPositionX())/2,
m_caster->GetPositionY()+(unitTarget->GetPositionY()-m_caster->GetPositionY())/2,
m_caster->GetPositionZ(),
- m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
+ m_caster->GetOrientation(), G3D::Quat(), 0, GO_STATE_READY))
{
delete pGameObj;
return;
@@ -4460,7 +4460,7 @@ void Spell::EffectSummonObject(SpellEffIndex effIndex)
Map* map = m_caster->GetMap();
if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), go_id, map,
- m_caster->GetPhaseMask(), x, y, z, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
+ m_caster->GetPhaseMask(), x, y, z, m_caster->GetOrientation(), G3D::Quat(), 0, GO_STATE_READY))
{
delete go;
return;
@@ -5089,7 +5089,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex)
GameObject* pGameObj = new GameObject;
if (!pGameObj->Create(cMap->GenerateLowGuid<HighGuid::GameObject>(), name_id, cMap,
- m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
+ m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY))
{
delete pGameObj;
return;
@@ -5155,7 +5155,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex)
{
GameObject* linkedGO = new GameObject;
if (linkedGO->Create(cMap->GenerateLowGuid<HighGuid::GameObject>(), linkedEntry, cMap,
- m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
+ m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY))
{
linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0);
//linkedGO->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel());