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path: root/src/server/game/Spells/SpellEffects.cpp
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Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index a22e32abf82..922074970b2 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -4614,8 +4614,8 @@ void Spell::EffectKnockBack(SpellEffIndex effIndex)
if (unitTarget->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED))
return;
- // Instantly interrupt non melee spells being casted
- if (unitTarget->IsNonMeleeSpellCasted(true))
+ // Instantly interrupt non melee spells being cast
+ if (unitTarget->IsNonMeleeSpellCast(true))
unitTarget->InterruptNonMeleeSpells(true);
float ratio = 0.1f;
@@ -4716,8 +4716,6 @@ void Spell::EffectPullTowards(SpellEffIndex effIndex)
if (!unitTarget)
return;
- float speedZ = (float)(m_spellInfo->Effects[effIndex].CalcValue() / 10);
- float speedXY = (float)(m_spellInfo->Effects[effIndex].MiscValue/10);
Position pos;
if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_PULL_TOWARDS_DEST)
{
@@ -4731,6 +4729,9 @@ void Spell::EffectPullTowards(SpellEffIndex effIndex)
pos.Relocate(m_caster);
}
+ float speedXY = float(m_spellInfo->Effects[effIndex].MiscValue) * 0.1f;
+ float speedZ = unitTarget->GetDistance(pos) / speedXY * 0.5f * Movement::gravity;
+
unitTarget->GetMotionMaster()->MoveJump(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), speedXY, speedZ);
}