diff options
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 11b5b9138ad..4cb40a05e3d 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -600,7 +600,7 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex) } } - // TODO: should this be put on taken but not done? + /// @todo should this be put on taken but not done? if (found) damage += m_spellInfo->Effects[EFFECT_1].CalcValue(); @@ -808,7 +808,7 @@ void Spell::EffectTriggerSpell(SpellEffIndex effIndex) uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell; - // todo: move those to spell scripts + /// @todo move those to spell scripts if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_TRIGGER_SPELL && effectHandleMode == SPELL_EFFECT_HANDLE_LAUNCH_TARGET) { @@ -1379,7 +1379,7 @@ void Spell::EffectSendEvent(SpellEffIndex effIndex) // some spells have no target entries in dbc and they use focus target if (focusObject) target = focusObject; - // TODO: there should be a possibility to pass dest target to event script + /// @todo there should be a possibility to pass dest target to event script } sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell ScriptStart %u for spellid %u in EffectSendEvent ", m_spellInfo->Effects[effIndex].MiscValue, m_spellInfo->Id); @@ -1759,7 +1759,7 @@ void Spell::EffectCreateItem2(SpellEffIndex effIndex) else player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell); // create some random items } - // TODO: ExecuteLogEffectCreateItem(i, m_spellInfo->Effects[i].ItemType); + /// @todo ExecuteLogEffectCreateItem(i, m_spellInfo->Effects[i].ItemType); } void Spell::EffectCreateRandomItem(SpellEffIndex /*effIndex*/) @@ -1773,7 +1773,7 @@ void Spell::EffectCreateRandomItem(SpellEffIndex /*effIndex*/) // create some random items player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell); - // TODO: ExecuteLogEffectCreateItem(i, m_spellInfo->Effects[i].ItemType); + /// @todo ExecuteLogEffectCreateItem(i, m_spellInfo->Effects[i].ItemType); } void Spell::EffectPersistentAA(SpellEffIndex effIndex) @@ -1991,7 +1991,7 @@ void Spell::SendLoot(uint64 guid, LootType loottype) return; case GAMEOBJECT_TYPE_CHEST: - // TODO: possible must be moved to loot release (in different from linked triggering) + /// @todo possible must be moved to loot release (in different from linked triggering) if (gameObjTarget->GetGOInfo()->chest.eventId) { sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Chest ScriptStart id %u for GO %u", gameObjTarget->GetGOInfo()->chest.eventId, gameObjTarget->GetDBTableGUIDLow()); @@ -2032,7 +2032,7 @@ void Spell::EffectOpenLock(SpellEffIndex effIndex) if (gameObjTarget) { GameObjectTemplate const* goInfo = gameObjTarget->GetGOInfo(); - // Arathi Basin banner opening. // TODO: Verify correctness of this check + // Arathi Basin banner opening. /// @todo Verify correctness of this check if ((goInfo->type == GAMEOBJECT_TYPE_BUTTON && goInfo->button.noDamageImmune) || (goInfo->type == GAMEOBJECT_TYPE_GOOBER && goInfo->goober.losOK)) { @@ -2060,7 +2060,7 @@ void Spell::EffectOpenLock(SpellEffIndex effIndex) gameObjTarget->SetLootState(GO_JUST_DEACTIVATED); return; } - // TODO: Add script for spell 41920 - Filling, becouse server it freze when use this spell + /// @todo Add script for spell 41920 - Filling, becouse server it freze when use this spell // handle outdoor pvp object opening, return true if go was registered for handling // these objects must have been spawned by outdoorpvp! else if (gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_GOOBER && sOutdoorPvPMgr->HandleOpenGo(player, gameObjTarget->GetGUID())) @@ -2564,7 +2564,7 @@ void Spell::EffectDualWield(SpellEffIndex /*effIndex*/) void Spell::EffectPull(SpellEffIndex effIndex) { - // TODO: create a proper pull towards distract spell center for distract + /// @todo create a proper pull towards distract spell center for distract EffectNULL(effIndex); } @@ -3518,7 +3518,7 @@ void Spell::EffectInterruptCast(SpellEffIndex effIndex) if (!unitTarget || !unitTarget->isAlive()) return; - // TODO: not all spells that used this effect apply cooldown at school spells + /// @todo not all spells that used this effect apply cooldown at school spells // also exist case: apply cooldown to interrupted cast only and to all spells // there is no CURRENT_AUTOREPEAT_SPELL spells that can be interrupted for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_AUTOREPEAT_SPELL; ++i) @@ -3616,7 +3616,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex) if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; - // TODO: we must implement hunter pet summon at login there (spell 6962) + /// @todo we must implement hunter pet summon at login there (spell 6962) switch (m_spellInfo->SpellFamilyName) { @@ -4049,7 +4049,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex) { if (Unit* parent = seat->GetVehicleBase()) { - // TODO: a hack, range = 11, should after some time cast, otherwise too far + /// @todo a hack, range = 11, should after some time cast, otherwise too far m_caster->CastSpell(parent, 62496, true); unitTarget->CastSpell(parent, m_spellInfo->Effects[EFFECT_0].CalcValue()); } @@ -4628,7 +4628,7 @@ void Spell::EffectFeedPet(SpellEffIndex effIndex) uint32 count = 1; player->DestroyItemCount(foodItem, count, true); - // TODO: fix crash when a spell has two effects, both pointed at the same item target + /// @todo fix crash when a spell has two effects, both pointed at the same item target m_caster->CastCustomSpell(pet, m_spellInfo->Effects[effIndex].TriggerSpell, &benefit, NULL, NULL, true); } |