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-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 4b543169854..6b4192efaef 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1723,7 +1723,7 @@ void Spell::SendLoot(ObjectGuid guid, LootType loottype)
if (!gameObjTarget->isSpawned() && !player->IsGameMaster())
{
TC_LOG_ERROR("entities.player.cheat", "Possible hacking attempt: Player {} {} tried to loot a gameobject {} which is on respawn timer without being in GM mode!",
- player->GetName(), player->GetGUID().ToString(), gameObjTarget->GetGUID().ToString());
+ player->GetName(), player->GetGUID().ToString(), gameObjTarget->GetGUID().ToString());
return;
}
// special case, already has GossipHello inside so return and avoid calling twice