aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Spells/SpellEffects.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 450bcfd7757..a36a12dbfa4 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -2286,7 +2286,7 @@ void Spell::EffectLearnSkill()
if (!playerTarget)
return;
- if (damage < 1)
+ if (damage < 0)
return;
uint32 skillid = effectInfo->MiscValue;
@@ -2299,12 +2299,12 @@ void Spell::EffectLearnSkill()
return;
uint16 skillval = std::max<uint16>(1, playerTarget->GetPureSkillValue(skillid));
- uint16 maxSkillVal = tier->GetValueForTierIndex(damage - 1);
+ uint16 maxSkillVal = tier->GetValueForTierIndex(damage);
if (rcEntry->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE)
skillval = maxSkillVal;
- playerTarget->SetSkill(skillid, damage, skillval, maxSkillVal);
+ playerTarget->SetSkill(skillid, (damage + 1), skillval, maxSkillVal);
}
void Spell::EffectPlayMovie()
@@ -4550,11 +4550,11 @@ void Spell::EffectSkill()
if (!playerTarget)
return;
- if (damage < 1)
+ if (damage < 0)
return;
uint32 skillid = effectInfo->MiscValue;
- if (playerTarget->GetSkillStep(skillid) >= damage)
+ if (playerTarget->GetSkillStep(skillid) >= (damage + 1))
return;
SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(skillid, playerTarget->GetRace(), playerTarget->GetClass());
@@ -4566,12 +4566,12 @@ void Spell::EffectSkill()
return;
uint16 skillval = std::max<uint16>(1, playerTarget->GetPureSkillValue(skillid));
- uint16 maxSkillVal = tier->GetValueForTierIndex(damage - 1);
+ uint16 maxSkillVal = tier->GetValueForTierIndex(damage);
if (rcEntry->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE)
skillval = maxSkillVal;
- playerTarget->SetSkill(skillid, damage, skillval, maxSkillVal);
+ playerTarget->SetSkill(skillid, (damage + 1), skillval, maxSkillVal);
}
void Spell::EffectSpiritHeal()