diff options
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
| -rwxr-xr-x | src/server/game/Spells/SpellEffects.cpp | 45 |
1 files changed, 0 insertions, 45 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 7569d68c5eb..507f974e2c8 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -4402,53 +4402,8 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex) return; } case 45204: // Clone Me! - case 45785: // Sinister Reflection Clone - case 49889: // Mystery of the Infinite: Future You's Mirror Image Aura - case 50218: // The Cleansing: Your Inner Turmoil's Mirror Image Aura - case 51719: // Altar of Quetz'lun: Material You's Mirror Image Aura - case 57528: // Nightmare Figment Mirror Image - case 69828: // Halls of Reflection Clone m_caster->CastSpell(unitTarget, damage, true); break; - case 41055: // Copy Weapon - case 63416: - case 69891: - m_caster->CastSpell(unitTarget, damage, true); - if (unitTarget->GetTypeId() == TYPEID_PLAYER) - break; - if (m_caster->GetTypeId() == TYPEID_PLAYER) - { - if (Item * mainItem = m_caster->ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND)) - unitTarget->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, mainItem->GetEntry()); - } - else - unitTarget->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID)); - break; - case 45206: // Copy Off-hand Weapon - case 69892: - m_caster->CastSpell(unitTarget, damage, true); - if (unitTarget->GetTypeId() == TYPEID_PLAYER) - break; - if (m_caster->GetTypeId() == TYPEID_PLAYER) - { - if (Item * offItem = m_caster->ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND)) - unitTarget->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, offItem->GetEntry()); - } - else - unitTarget->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1)); - break; - case 57593: // Copy Ranged Weapon - m_caster->CastSpell(unitTarget, damage, true); - if (unitTarget->GetTypeId() == TYPEID_PLAYER) - break; - if (m_caster->GetTypeId() == TYPEID_PLAYER) - { - if (Item * rangedItem = m_caster->ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED)) - unitTarget->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, rangedItem->GetEntry()); - } - else - unitTarget->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2)); - break; case 55693: // Remove Collapsing Cave Aura if (!unitTarget) return; |
