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Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp45
1 files changed, 0 insertions, 45 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 7569d68c5eb..507f974e2c8 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -4402,53 +4402,8 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
return;
}
case 45204: // Clone Me!
- case 45785: // Sinister Reflection Clone
- case 49889: // Mystery of the Infinite: Future You's Mirror Image Aura
- case 50218: // The Cleansing: Your Inner Turmoil's Mirror Image Aura
- case 51719: // Altar of Quetz'lun: Material You's Mirror Image Aura
- case 57528: // Nightmare Figment Mirror Image
- case 69828: // Halls of Reflection Clone
m_caster->CastSpell(unitTarget, damage, true);
break;
- case 41055: // Copy Weapon
- case 63416:
- case 69891:
- m_caster->CastSpell(unitTarget, damage, true);
- if (unitTarget->GetTypeId() == TYPEID_PLAYER)
- break;
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- if (Item * mainItem = m_caster->ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND))
- unitTarget->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, mainItem->GetEntry());
- }
- else
- unitTarget->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID));
- break;
- case 45206: // Copy Off-hand Weapon
- case 69892:
- m_caster->CastSpell(unitTarget, damage, true);
- if (unitTarget->GetTypeId() == TYPEID_PLAYER)
- break;
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- if (Item * offItem = m_caster->ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
- unitTarget->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, offItem->GetEntry());
- }
- else
- unitTarget->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1));
- break;
- case 57593: // Copy Ranged Weapon
- m_caster->CastSpell(unitTarget, damage, true);
- if (unitTarget->GetTypeId() == TYPEID_PLAYER)
- break;
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- if (Item * rangedItem = m_caster->ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED))
- unitTarget->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, rangedItem->GetEntry());
- }
- else
- unitTarget->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2));
- break;
case 55693: // Remove Collapsing Cave Aura
if (!unitTarget)
return;