diff options
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
| -rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 25 |
1 files changed, 13 insertions, 12 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 6004dc11ac7..f862ee5e717 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1924,9 +1924,6 @@ void Spell::EffectSummonType() if (!summon || !summon->HasUnitTypeMask(UNIT_MASK_MINION)) return; - summon->SelectLevel(); // some summoned creaters have different from 1 DB data for level/hp - summon->SetNpcFlags(NPCFlags(summon->GetCreatureTemplate()->npcflag & 0xFFFFFFFF)); - summon->SetNpcFlags2(NPCFlags2(summon->GetCreatureTemplate()->npcflag >> 32)); summon->SetImmuneToAll(true); break; } @@ -4763,15 +4760,6 @@ void Spell::SummonGuardian(SpellEffectInfo const* effect, uint32 entry, SummonPr unitCaster = unitCaster->ToTotem()->GetOwner(); // in another case summon new - uint8 level = unitCaster->GetLevel(); - - // level of pet summoned using engineering item based at engineering skill level - if (m_CastItem && unitCaster->GetTypeId() == TYPEID_PLAYER) - if (ItemTemplate const* proto = m_CastItem->GetTemplate()) - if (proto->GetRequiredSkill() == SKILL_ENGINEERING) - if (uint16 skill202 = unitCaster->ToPlayer()->GetSkillValue(SKILL_ENGINEERING)) - level = skill202 / 5; - float radius = 5.0f; int32 duration = m_spellInfo->CalcDuration(m_originalCaster); @@ -4791,7 +4779,20 @@ void Spell::SummonGuardian(SpellEffectInfo const* effect, uint32 entry, SummonPr return; if (summon->HasUnitTypeMask(UNIT_MASK_GUARDIAN)) + { + uint8 level = summon->GetLevel(); + if (properties && !properties->GetFlags().HasFlag(SummonPropertiesFlags::UseCreatureLevel)) + level = unitCaster->GetLevel(); + + // level of pet summoned using engineering item based at engineering skill level + if (m_CastItem && unitCaster->GetTypeId() == TYPEID_PLAYER) + if (ItemTemplate const* proto = m_CastItem->GetTemplate()) + if (proto->GetRequiredSkill() == SKILL_ENGINEERING) + if (uint16 skill202 = unitCaster->ToPlayer()->GetSkillValue(SKILL_ENGINEERING)) + level = skill202 / 5; + ((Guardian*)summon)->InitStatsForLevel(level); + } if (summon->HasUnitTypeMask(UNIT_MASK_MINION) && m_targets.HasDst()) ((Minion*)summon)->SetFollowAngle(unitCaster->GetAbsoluteAngle(summon)); |
