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path: root/src/server/game/Spells/SpellEffects.cpp
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Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 8f77c39afe2..a533517c6f6 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -2031,7 +2031,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
if (properties->Control == SUMMON_CATEGORY_ALLY)
{
summon->SetOwnerGUID(m_originalCaster->GetGUID());
- summon->setFaction(m_originalCaster->getFaction());
+ summon->SetFaction(m_originalCaster->GetFaction());
summon->SetCreatedBySpell(m_spellInfo->Id);
}
@@ -2072,9 +2072,9 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
uint32 faction = properties->Faction;
if (!faction)
- faction = m_originalCaster->getFaction();
+ faction = m_originalCaster->GetFaction();
- summon->setFaction(faction);
+ summon->SetFaction(faction);
break;
}
@@ -3604,7 +3604,7 @@ void Spell::EffectDuel(SpellEffIndex effIndex)
PhasingHandler::InheritPhaseShift(go, m_caster);
- go->SetFaction(m_caster->getFaction());
+ go->SetFaction(m_caster->GetFaction());
go->SetLevel(m_caster->getLevel()+1);
int32 duration = m_spellInfo->CalcDuration(m_caster);
go->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0);
@@ -4688,7 +4688,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex)
{
case GAMEOBJECT_TYPE_FISHINGNODE:
{
- go->SetFaction(m_caster->getFaction());
+ go->SetFaction(m_caster->GetFaction());
ObjectGuid bobberGuid = go->GetGUID();
// client requires fishing bobber guid in channel object slot 0 to be usable
m_caster->SetChannelObject(0, bobberGuid);
@@ -5206,7 +5206,7 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const*
((Guardian*)summon)->InitStatsForLevel(level);
if (properties && properties->Control == SUMMON_CATEGORY_ALLY)
- summon->setFaction(caster->getFaction());
+ summon->SetFaction(caster->GetFaction());
if (summon->HasUnitTypeMask(UNIT_MASK_MINION) && m_targets.HasDst())
((Minion*)summon)->SetFollowAngle(m_caster->GetAngle(summon));