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Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index a42501a8ac5..f7c5b759334 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1936,11 +1936,11 @@ void Spell::EffectDummy(uint32 i)
// Script based implementation. Must be used only for not good for implementation in core spell effects
// So called only for not proccessed cases
if (gameObjTarget)
- sScriptMgr.EffectDummyGameObj(m_caster, m_spellInfo->Id, i, gameObjTarget);
+ sScriptMgr.OnDummyEffect(m_caster, m_spellInfo->Id, SpellEffIndex(i), gameObjTarget);
else if (unitTarget && unitTarget->GetTypeId() == TYPEID_UNIT)
- sScriptMgr.EffectDummyCreature(m_caster, m_spellInfo->Id, i, unitTarget->ToCreature());
+ sScriptMgr.OnDummyEffect(m_caster, m_spellInfo->Id, SpellEffIndex(i), unitTarget->ToCreature());
else if (itemTarget)
- sScriptMgr.EffectDummyItem(m_caster, m_spellInfo->Id, i, itemTarget);
+ sScriptMgr.OnDummyEffect(m_caster, m_spellInfo->Id, SpellEffIndex(i), itemTarget);
}
void Spell::EffectTriggerSpellWithValue(uint32 i)
@@ -3128,7 +3128,7 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
if (gameObjTarget)
{
- if (sScriptMgr.GOHello(player, gameObjTarget))
+ if (sScriptMgr.OnGossipHello(player, gameObjTarget))
return;
switch (gameObjTarget->GetGoType())