diff options
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
| -rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index a42501a8ac5..f7c5b759334 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1936,11 +1936,11 @@ void Spell::EffectDummy(uint32 i) // Script based implementation. Must be used only for not good for implementation in core spell effects // So called only for not proccessed cases if (gameObjTarget) - sScriptMgr.EffectDummyGameObj(m_caster, m_spellInfo->Id, i, gameObjTarget); + sScriptMgr.OnDummyEffect(m_caster, m_spellInfo->Id, SpellEffIndex(i), gameObjTarget); else if (unitTarget && unitTarget->GetTypeId() == TYPEID_UNIT) - sScriptMgr.EffectDummyCreature(m_caster, m_spellInfo->Id, i, unitTarget->ToCreature()); + sScriptMgr.OnDummyEffect(m_caster, m_spellInfo->Id, SpellEffIndex(i), unitTarget->ToCreature()); else if (itemTarget) - sScriptMgr.EffectDummyItem(m_caster, m_spellInfo->Id, i, itemTarget); + sScriptMgr.OnDummyEffect(m_caster, m_spellInfo->Id, SpellEffIndex(i), itemTarget); } void Spell::EffectTriggerSpellWithValue(uint32 i) @@ -3128,7 +3128,7 @@ void Spell::SendLoot(uint64 guid, LootType loottype) if (gameObjTarget) { - if (sScriptMgr.GOHello(player, gameObjTarget)) + if (sScriptMgr.OnGossipHello(player, gameObjTarget)) return; switch (gameObjTarget->GetGoType()) |
