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Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp62
1 files changed, 0 insertions, 62 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index a4cbdc1a81a..4dd3d267809 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1682,53 +1682,9 @@ void Spell::EffectDummy(uint32 i)
m_caster->CastCustomSpell(unitTarget, 54171, &dmg, 0, 0, true);
return;
}
- switch(m_spellInfo->SpellIconID)
- {
- case 156: // Holy Shock
- {
- if (!unitTarget)
- return;
-
- int hurt = 0;
- int heal = 0;
-
- switch(m_spellInfo->Id)
- {
- case 20473: hurt = 25912; heal = 25914; break;
- case 20929: hurt = 25911; heal = 25913; break;
- case 20930: hurt = 25902; heal = 25903; break;
- case 27174: hurt = 27176; heal = 27175; break;
- case 33072: hurt = 33073; heal = 33074; break;
- case 48824: hurt = 48822; heal = 48820; break;
- case 48825: hurt = 48823; heal = 48821; break;
- default:
- sLog.outError("Spell::EffectDummy: Spell %u not handled in HS",m_spellInfo->Id);
- return;
- }
-
- if (m_caster->IsFriendlyTo(unitTarget))
- m_caster->CastSpell(unitTarget, heal, true, 0);
- else
- m_caster->CastSpell(unitTarget, hurt, true, 0);
-
- return;
- }
- }
switch(m_spellInfo->Id)
{
- case 20425: // Judgement of command
- {
- if (!unitTarget)
- return;
-
- SpellEntry const* spell_proto = sSpellStore.LookupEntry(damage);
- if (!spell_proto)
- return;
-
- m_caster->CastSpell(unitTarget, spell_proto, true, NULL);
- return;
- }
case 31789: // Righteous Defense (step 1)
{
// Clear targets for eff 1
@@ -1750,24 +1706,6 @@ void Spell::EffectDummy(uint32 i)
// now let next effect cast spell at each target.
return;
}
- case 37877: // Blessing of Faith
- {
- if (!unitTarget)
- return;
-
- uint32 spell_id = 0;
- switch(unitTarget->getClass())
- {
- case CLASS_DRUID: spell_id = 37878; break;
- case CLASS_PALADIN: spell_id = 37879; break;
- case CLASS_PRIEST: spell_id = 37880; break;
- case CLASS_SHAMAN: spell_id = 37881; break;
- default: return; // ignore for not healing classes
- }
-
- m_caster->CastSpell(m_caster, spell_id, true);
- return;
- }
}
break;
case SPELLFAMILY_SHAMAN: