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path: root/src/server/game/Spells/SpellEffects.cpp
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Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index c3ba18cad2c..3579ba73c31 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -4034,7 +4034,7 @@ void Spell::EffectApplyGlyph(SpellEffIndex effIndex)
}
// remove old glyph
- if (uint32 oldGlyph = player->GetGlyph(player->GetActiveSpec(), m_glyphIndex))
+ if (uint32 oldGlyph = player->GetGlyph(player->GetActiveTalentGroup(), m_glyphIndex))
{
if (GlyphPropertiesEntry const* oldGlyphProperties = sGlyphPropertiesStore.LookupEntry(oldGlyph))
{
@@ -4045,16 +4045,16 @@ void Spell::EffectApplyGlyph(SpellEffIndex effIndex)
player->CastSpell(m_caster, newGlyphProperties->SpellID, true);
player->SetGlyph(m_glyphIndex, newGlyph);
- player->SendTalentsInfoData(false);
+ player->SendTalentsInfoData();
}
}
- else if (uint32 oldGlyph = player->GetGlyph(player->GetActiveSpec(), m_glyphIndex)) // Removing the glyph, get the old one
+ else if (uint32 oldGlyph = player->GetGlyph(player->GetActiveTalentGroup(), m_glyphIndex)) // Removing the glyph, get the old one
{
if (GlyphPropertiesEntry const* oldGlyphProperties = sGlyphPropertiesStore.LookupEntry(oldGlyph))
{
player->RemoveAurasDueToSpell(oldGlyphProperties->SpellID);
player->SetGlyph(m_glyphIndex, 0);
- player->SendTalentsInfoData(false);
+ player->SendTalentsInfoData();
}
}
}
@@ -5494,7 +5494,7 @@ void Spell::EffectSpecCount(SpellEffIndex /*effIndex*/)
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
- unitTarget->ToPlayer()->UpdateSpecCount(damage);
+ unitTarget->ToPlayer()->UpdateTalentGroupCount(damage);
}
void Spell::EffectActivateSpec(SpellEffIndex /*effIndex*/)
@@ -5505,7 +5505,7 @@ void Spell::EffectActivateSpec(SpellEffIndex /*effIndex*/)
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
- unitTarget->ToPlayer()->ActivateSpec(damage-1); // damage is 1 or 2, spec is 0 or 1
+ unitTarget->ToPlayer()->ActivateTalentGroup(damage-1); // damage is 1 or 2, spec is 0 or 1
}
void Spell::EffectPlaySound(SpellEffIndex effIndex)