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Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 496801f9265..dc528083a0f 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1333,7 +1333,7 @@ void Spell::EffectCreateItem()
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
- DoCreateItem(effectInfo->ItemType, m_spellInfo->HasAttribute(SPELL_ATTR0_TRADESPELL) ? ItemContext::Trade_Skill : ItemContext::NONE);
+ DoCreateItem(effectInfo->ItemType, m_spellInfo->HasAttribute(SPELL_ATTR0_IS_TRADESKILL) ? ItemContext::Trade_Skill : ItemContext::NONE);
ExecuteLogEffectCreateItem(SpellEffectName(effectInfo->Effect), effectInfo->ItemType);
}
@@ -1347,7 +1347,7 @@ void Spell::EffectCreateItem2()
Player* player = unitTarget->ToPlayer();
- ItemContext context = m_spellInfo->HasAttribute(SPELL_ATTR0_TRADESPELL) ? ItemContext::Trade_Skill : ItemContext::NONE;
+ ItemContext context = m_spellInfo->HasAttribute(SPELL_ATTR0_IS_TRADESKILL) ? ItemContext::Trade_Skill : ItemContext::NONE;
// Pick a random item from spell_loot_template
if (m_spellInfo->IsLootCrafting())
@@ -1376,7 +1376,7 @@ void Spell::EffectCreateRandomItem()
Player* player = unitTarget->ToPlayer();
// create some random items
- player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell, m_spellInfo->HasAttribute(SPELL_ATTR0_TRADESPELL) ? ItemContext::Trade_Skill : ItemContext::NONE);
+ player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell, m_spellInfo->HasAttribute(SPELL_ATTR0_IS_TRADESKILL) ? ItemContext::Trade_Skill : ItemContext::NONE);
/// @todo ExecuteLogEffectCreateItem(i, m_spellInfo->Effects[i].ItemType);
}
@@ -2346,7 +2346,7 @@ void Spell::EffectEnchantItemPerm()
unitTarget = player;
// and add a scroll
damage = 1;
- DoCreateItem(effectInfo->ItemType, m_spellInfo->HasAttribute(SPELL_ATTR0_TRADESPELL) ? ItemContext::Trade_Skill : ItemContext::NONE);
+ DoCreateItem(effectInfo->ItemType, m_spellInfo->HasAttribute(SPELL_ATTR0_IS_TRADESKILL) ? ItemContext::Trade_Skill : ItemContext::NONE);
itemTarget = nullptr;
m_targets.SetItemTarget(nullptr);
}