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path: root/src/server/game/Spells/SpellEffects.cpp
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-rw-r--r--src/server/game/Spells/SpellEffects.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 167a2213132..541dfbb6232 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -938,12 +938,12 @@ void Spell::EffectTriggerSpell(SpellEffIndex effIndex)
// set basepoints for trigger with value effect
if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE)
{
- if (m_spellInfo->Effects[effIndex].BasePoints == 0)
- {
- values.AddSpellMod(SPELLVALUE_BASE_POINT0, damage);
- values.AddSpellMod(SPELLVALUE_BASE_POINT1, damage);
- values.AddSpellMod(SPELLVALUE_BASE_POINT2, damage);
- }
+ if (m_spellInfo->Effects[effIndex].BasePoints == 0)
+ {
+ values.AddSpellMod(SPELLVALUE_BASE_POINT0, damage);
+ values.AddSpellMod(SPELLVALUE_BASE_POINT1, damage);
+ values.AddSpellMod(SPELLVALUE_BASE_POINT2, damage);
+ }
}
// Remove spell cooldown (not category) if spell triggering spell with cooldown and same category