diff options
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rwxr-xr-x | src/server/game/Spells/SpellEffects.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 58c24aa895c..886541922c8 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2420,12 +2420,13 @@ void Spell::EffectSummonType(SpellEffIndex effIndex) return; // The spell that this effect will trigger. It has SPELL_AURA_CONTROL_VEHICLE - uint32 spell = VEHICLE_SPELL_RIDE_HARDCODED; - if (SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(m_spellInfo->Effects[effIndex].CalcValue())) - spell = spellProto->Id; + uint32 spellId = VEHICLE_SPELL_RIDE_HARDCODED; + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(m_spellInfo->Effects[effIndex].CalcValue()); + if (spellInfo && spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE)) + spellId = spellInfo->Id; // Hard coded enter vehicle spell - m_originalCaster->CastSpell(summon, spell, true); + m_originalCaster->CastSpell(summon, spellId, true); uint32 faction = properties->Faction; if (!faction) |