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path: root/src/server/game/Spells/SpellEffects.cpp
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Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index ff0d7043e8b..f400e7f2d79 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -2714,7 +2714,7 @@ void Spell::EffectTaunt(SpellEffIndex /*effIndex*/)
mgr.MatchUnitThreatToHighestThreat(m_caster);
}
-void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
+void Spell::EffectWeaponDmg(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
return;
@@ -2725,9 +2725,8 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
// multiple weapon dmg effect workaround
// execute only the last weapon damage
// and handle all effects at once
- for (uint8 index = effIndex + 1; index < MAX_SPELL_EFFECTS; ++index)
+ for (SpellEffectInfo const* effect : m_spellInfo->GetEffects())
{
- SpellEffectInfo const* effect = m_spellInfo->GetEffect(index);
if (!effect)
continue;
switch (effect->Effect)
@@ -2889,6 +2888,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
break;
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
weaponDamage = int32(weaponDamage * weaponDamagePercentMod);
+ break;
default:
break; // not weapon damage effect, just skip
}
@@ -2898,12 +2898,11 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
weaponDamage = int32(weaponDamage * totalDamagePercentMod);
// prevent negative damage
- uint32 eff_damage(std::max(weaponDamage, 0));
+ weaponDamage = std::max(weaponDamage, 0);
// Add melee damage bonuses (also check for negative)
- uint32 damageBonusDone = m_caster->MeleeDamageBonusDone(unitTarget, eff_damage, m_attackType, SPELL_DIRECT_DAMAGE, m_spellInfo);
-
- m_damage += unitTarget->MeleeDamageBonusTaken(m_caster, damageBonusDone, m_attackType, SPELL_DIRECT_DAMAGE, m_spellInfo);
+ weaponDamage = m_caster->MeleeDamageBonusDone(unitTarget, weaponDamage, m_attackType, SPELL_DIRECT_DAMAGE, m_spellInfo);
+ m_damage += unitTarget->MeleeDamageBonusTaken(m_caster, weaponDamage, m_attackType, SPELL_DIRECT_DAMAGE, m_spellInfo);
}
void Spell::EffectThreat(SpellEffIndex /*effIndex*/)