diff options
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
| -rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index c3ba18cad2c..3579ba73c31 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -4034,7 +4034,7 @@ void Spell::EffectApplyGlyph(SpellEffIndex effIndex) } // remove old glyph - if (uint32 oldGlyph = player->GetGlyph(player->GetActiveSpec(), m_glyphIndex)) + if (uint32 oldGlyph = player->GetGlyph(player->GetActiveTalentGroup(), m_glyphIndex)) { if (GlyphPropertiesEntry const* oldGlyphProperties = sGlyphPropertiesStore.LookupEntry(oldGlyph)) { @@ -4045,16 +4045,16 @@ void Spell::EffectApplyGlyph(SpellEffIndex effIndex) player->CastSpell(m_caster, newGlyphProperties->SpellID, true); player->SetGlyph(m_glyphIndex, newGlyph); - player->SendTalentsInfoData(false); + player->SendTalentsInfoData(); } } - else if (uint32 oldGlyph = player->GetGlyph(player->GetActiveSpec(), m_glyphIndex)) // Removing the glyph, get the old one + else if (uint32 oldGlyph = player->GetGlyph(player->GetActiveTalentGroup(), m_glyphIndex)) // Removing the glyph, get the old one { if (GlyphPropertiesEntry const* oldGlyphProperties = sGlyphPropertiesStore.LookupEntry(oldGlyph)) { player->RemoveAurasDueToSpell(oldGlyphProperties->SpellID); player->SetGlyph(m_glyphIndex, 0); - player->SendTalentsInfoData(false); + player->SendTalentsInfoData(); } } } @@ -5494,7 +5494,7 @@ void Spell::EffectSpecCount(SpellEffIndex /*effIndex*/) if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; - unitTarget->ToPlayer()->UpdateSpecCount(damage); + unitTarget->ToPlayer()->UpdateTalentGroupCount(damage); } void Spell::EffectActivateSpec(SpellEffIndex /*effIndex*/) @@ -5505,7 +5505,7 @@ void Spell::EffectActivateSpec(SpellEffIndex /*effIndex*/) if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; - unitTarget->ToPlayer()->ActivateSpec(damage-1); // damage is 1 or 2, spec is 0 or 1 + unitTarget->ToPlayer()->ActivateTalentGroup(damage-1); // damage is 1 or 2, spec is 0 or 1 } void Spell::EffectPlaySound(SpellEffIndex effIndex) |
