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Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 77391ef03ae..fdb6e878092 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1007,7 +1007,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
- Player *player = (Player*)m_caster;
+ Player* player = (Player*)m_caster;
if (player && player->GetQuestStatus(11379) == QUEST_STATUS_INCOMPLETE)
{
@@ -1157,7 +1157,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
// use 99 because it is 3d search
SearchAreaTarget(unitList, 99, PUSH_DST_CENTER, SPELL_TARGETS_ENTRY, 33114);
float minDist = 99 * 99;
- Unit *target = NULL;
+ Unit* target = NULL;
for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
{
if (Vehicle *seat = (*itr)->GetVehicleKit())
@@ -2860,7 +2860,7 @@ void Spell::EffectSummonChangeItem(SpellEffIndex effIndex)
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
- Player *player = (Player*)m_caster;
+ Player* player = (Player*)m_caster;
// applied only to using item
if (!m_CastItem)
@@ -3135,7 +3135,7 @@ void Spell::EffectLearnSpell(SpellEffIndex effIndex)
return;
}
- Player *player = (Player*)unitTarget;
+ Player* player = (Player*)unitTarget;
uint32 spellToLearn = (m_spellInfo->Id == 483 || m_spellInfo->Id == 55884) ? damage : m_spellInfo->EffectTriggerSpell[effIndex];
player->learnSpell(spellToLearn, false);
@@ -3609,7 +3609,7 @@ void Spell::EffectEnchantItemTmp(SpellEffIndex effIndex)
{
if (item->IsFitToSpellRequirements(m_spellInfo))
{
- Spell *spell = new Spell(m_caster, spellInfo, true);
+ Spell* spell = new Spell(m_caster, spellInfo, true);
SpellCastTargets targets;
targets.setItemTarget(item);
spell->prepare(&targets);
@@ -5547,7 +5547,7 @@ void Spell::EffectApplyGlyph(SpellEffIndex effIndex)
if (m_caster->GetTypeId() != TYPEID_PLAYER || m_glyphIndex >= MAX_GLYPH_SLOT_INDEX)
return;
- Player *player = (Player*)m_caster;
+ Player* player = (Player*)m_caster;
// glyph sockets level requirement
uint8 minLevel = 0;
@@ -5660,7 +5660,7 @@ void Spell::EffectInebriate(SpellEffIndex /*effIndex*/)
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
- Player *player = (Player*)unitTarget;
+ Player* player = (Player*)unitTarget;
uint16 currentDrunk = player->GetDrunkValue();
uint16 drunkMod = damage * 256;
if (currentDrunk + drunkMod > 0xFFFF)
@@ -5984,7 +5984,7 @@ void Spell::EffectSkinning(SpellEffIndex /*effIndex*/)
void Spell::EffectCharge(SpellEffIndex /*effIndex*/)
{
- Unit *target = m_targets.getUnitTarget();
+ Unit* target = m_targets.getUnitTarget();
if (!target)
return;
@@ -7039,7 +7039,7 @@ void Spell::EffectRechargeManaGem(SpellEffIndex /*effIndex*/)
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
- Player *player = m_caster->ToPlayer();
+ Player* player = m_caster->ToPlayer();
if (!player)
return;