diff options
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
| -rwxr-xr-x | src/server/game/Spells/SpellEffects.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 77391ef03ae..fdb6e878092 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1007,7 +1007,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex) if (m_caster->GetTypeId() != TYPEID_PLAYER) return; - Player *player = (Player*)m_caster; + Player* player = (Player*)m_caster; if (player && player->GetQuestStatus(11379) == QUEST_STATUS_INCOMPLETE) { @@ -1157,7 +1157,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex) // use 99 because it is 3d search SearchAreaTarget(unitList, 99, PUSH_DST_CENTER, SPELL_TARGETS_ENTRY, 33114); float minDist = 99 * 99; - Unit *target = NULL; + Unit* target = NULL; for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr) { if (Vehicle *seat = (*itr)->GetVehicleKit()) @@ -2860,7 +2860,7 @@ void Spell::EffectSummonChangeItem(SpellEffIndex effIndex) if (m_caster->GetTypeId() != TYPEID_PLAYER) return; - Player *player = (Player*)m_caster; + Player* player = (Player*)m_caster; // applied only to using item if (!m_CastItem) @@ -3135,7 +3135,7 @@ void Spell::EffectLearnSpell(SpellEffIndex effIndex) return; } - Player *player = (Player*)unitTarget; + Player* player = (Player*)unitTarget; uint32 spellToLearn = (m_spellInfo->Id == 483 || m_spellInfo->Id == 55884) ? damage : m_spellInfo->EffectTriggerSpell[effIndex]; player->learnSpell(spellToLearn, false); @@ -3609,7 +3609,7 @@ void Spell::EffectEnchantItemTmp(SpellEffIndex effIndex) { if (item->IsFitToSpellRequirements(m_spellInfo)) { - Spell *spell = new Spell(m_caster, spellInfo, true); + Spell* spell = new Spell(m_caster, spellInfo, true); SpellCastTargets targets; targets.setItemTarget(item); spell->prepare(&targets); @@ -5547,7 +5547,7 @@ void Spell::EffectApplyGlyph(SpellEffIndex effIndex) if (m_caster->GetTypeId() != TYPEID_PLAYER || m_glyphIndex >= MAX_GLYPH_SLOT_INDEX) return; - Player *player = (Player*)m_caster; + Player* player = (Player*)m_caster; // glyph sockets level requirement uint8 minLevel = 0; @@ -5660,7 +5660,7 @@ void Spell::EffectInebriate(SpellEffIndex /*effIndex*/) if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; - Player *player = (Player*)unitTarget; + Player* player = (Player*)unitTarget; uint16 currentDrunk = player->GetDrunkValue(); uint16 drunkMod = damage * 256; if (currentDrunk + drunkMod > 0xFFFF) @@ -5984,7 +5984,7 @@ void Spell::EffectSkinning(SpellEffIndex /*effIndex*/) void Spell::EffectCharge(SpellEffIndex /*effIndex*/) { - Unit *target = m_targets.getUnitTarget(); + Unit* target = m_targets.getUnitTarget(); if (!target) return; @@ -7039,7 +7039,7 @@ void Spell::EffectRechargeManaGem(SpellEffIndex /*effIndex*/) if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; - Player *player = m_caster->ToPlayer(); + Player* player = m_caster->ToPlayer(); if (!player) return; |
