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path: root/src/server/game/Spells/SpellEffects.cpp
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Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 3817cfc9405..ceb16e30536 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -421,7 +421,7 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
{
// Consumption
case 28865:
- damage = (((InstanceMap*)m_caster->GetMap())->GetDifficulty() == DIFFICULTY_NONE ? 2750 : 4250);
+ damage = (((InstanceMap*)m_caster->GetMap())->GetDifficultyID() == DIFFICULTY_NONE ? 2750 : 4250);
break;
// percent from health with min
case 25599: // Thundercrash
@@ -747,13 +747,13 @@ void Spell::EffectTriggerSpell(SpellEffIndex /*effIndex*/)
SpellCastTargets targets;
if (effectHandleMode == SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
{
- if (!spellInfo->NeedsToBeTriggeredByCaster(m_spellInfo, m_caster->GetMap()->GetDifficulty()))
+ if (!spellInfo->NeedsToBeTriggeredByCaster(m_spellInfo, m_caster->GetMap()->GetDifficultyID()))
return;
targets.SetUnitTarget(unitTarget);
}
else //if (effectHandleMode == SPELL_EFFECT_HANDLE_LAUNCH)
{
- if (spellInfo->NeedsToBeTriggeredByCaster(m_spellInfo, m_caster->GetMap()->GetDifficulty()) && (effectInfo->GetProvidedTargetMask() & TARGET_FLAG_UNIT_MASK))
+ if (spellInfo->NeedsToBeTriggeredByCaster(m_spellInfo, m_caster->GetMap()->GetDifficultyID()) && (effectInfo->GetProvidedTargetMask() & TARGET_FLAG_UNIT_MASK))
return;
if (spellInfo->GetExplicitTargetMask() & TARGET_FLAG_DEST_LOCATION)
@@ -802,13 +802,13 @@ void Spell::EffectTriggerMissileSpell(SpellEffIndex /*effIndex*/)
SpellCastTargets targets;
if (effectHandleMode == SPELL_EFFECT_HANDLE_HIT_TARGET)
{
- if (!spellInfo->NeedsToBeTriggeredByCaster(m_spellInfo, m_caster->GetMap()->GetDifficulty()))
+ if (!spellInfo->NeedsToBeTriggeredByCaster(m_spellInfo, m_caster->GetMap()->GetDifficultyID()))
return;
targets.SetUnitTarget(unitTarget);
}
else //if (effectHandleMode == SPELL_EFFECT_HANDLE_HIT)
{
- if (spellInfo->NeedsToBeTriggeredByCaster(m_spellInfo, m_caster->GetMap()->GetDifficulty()) && (effectInfo->GetProvidedTargetMask() & TARGET_FLAG_UNIT_MASK))
+ if (spellInfo->NeedsToBeTriggeredByCaster(m_spellInfo, m_caster->GetMap()->GetDifficultyID()) && (effectInfo->GetProvidedTargetMask() & TARGET_FLAG_UNIT_MASK))
return;
if (spellInfo->GetExplicitTargetMask() & TARGET_FLAG_DEST_LOCATION)
@@ -2213,7 +2213,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
// The spell that this effect will trigger. It has SPELL_AURA_CONTROL_VEHICLE
uint32 spellId = VEHICLE_SPELL_RIDE_HARDCODED;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(effectInfo->CalcValue());
- if (spellInfo && spellInfo->HasAura(m_originalCaster->GetMap()->GetDifficulty(), SPELL_AURA_CONTROL_VEHICLE))
+ if (spellInfo && spellInfo->HasAura(m_originalCaster->GetMap()->GetDifficultyID(), SPELL_AURA_CONTROL_VEHICLE))
spellId = spellInfo->Id;
// Hard coded enter vehicle spell