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Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 59b6d8971cf..07b7921e6e3 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1777,22 +1777,22 @@ void Spell::DoCreateItem(uint32 /*i*/, uint32 itemtype)
if (num_to_add)
{
// create the new item and store it
- Item* pItem = player->StoreNewItem(dest, newitemid, true, Item::GenerateItemRandomPropertyId(newitemid));
+ Item* item = player->StoreNewItem(dest, newitemid, true, Item::GenerateItemRandomPropertyId(newitemid));
// was it successful? return error if not
- if (!pItem)
+ if (!item)
{
player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
return;
}
// set the "Crafted by ..." property of the item
- if (pItem->GetTemplate()->Class != ITEM_CLASS_CONSUMABLE && pItem->GetTemplate()->Class != ITEM_CLASS_QUEST && newitemid != 6265 && newitemid != 6948)
- pItem->SetUInt32Value(ITEM_FIELD_CREATOR, player->GetGUIDLow());
+ if (item->GetTemplate()->Class != ITEM_CLASS_CONSUMABLE && item->GetTemplate()->Class != ITEM_CLASS_QUEST && newitemid != 6265 && newitemid != 6948)
+ item->SetUInt32Value(ITEM_FIELD_CREATOR, player->GetGUIDLow());
// send info to the client
- if (pItem)
- player->SendNewItem(pItem, num_to_add, true, bgType == 0);
+ if (item)
+ player->SendNewItem(item, num_to_add, true, bgType == 0);
// we succeeded in creating at least one item, so a levelup is possible
if (bgType == 0)
@@ -6672,11 +6672,11 @@ void Spell::EffectRechargeManaGem(SpellEffIndex /*effIndex*/)
return;
}
- if (Item* pItem = player->GetItemByEntry(item_id))
+ if (Item* item = player->GetItemByEntry(item_id))
{
for (int x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
- pItem->SetSpellCharges(x, pProto->Spells[x].SpellCharges);
- pItem->SetState(ITEM_CHANGED, player);
+ item->SetSpellCharges(x, pProto->Spells[x].SpellCharges);
+ item->SetState(ITEM_CHANGED, player);
}
}