diff options
Diffstat (limited to 'src/server/game/Spells/SpellInfo.cpp')
-rw-r--r-- | src/server/game/Spells/SpellInfo.cpp | 92 |
1 files changed, 46 insertions, 46 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index b2ab5a8a57e..64f089cf56a 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -1363,14 +1363,14 @@ bool SpellInfo::NeedsToBeTriggeredByCaster(SpellInfo const* triggeringSpell, uin bool SpellInfo::IsPassive() const { - return (Attributes & SPELL_ATTR0_PASSIVE) != 0; + return HasAttribute(SPELL_ATTR0_PASSIVE); } bool SpellInfo::IsAutocastable() const { - if (Attributes & SPELL_ATTR0_PASSIVE) + if (IsPassive()) return false; - if (AttributesEx & SPELL_ATTR1_UNAUTOCASTABLE_BY_PET) + if (HasAttribute(SPELL_ATTR1_UNAUTOCASTABLE_BY_PET)) return false; return true; } @@ -1419,12 +1419,12 @@ bool SpellInfo::IsMultiSlotAura() const bool SpellInfo::IsStackableOnOneSlotWithDifferentCasters() const { /// TODO: Re-verify meaning of SPELL_ATTR3_STACK_FOR_DIFF_CASTERS and update conditions here - return StackAmount > 1 && !IsChanneled() && !(AttributesEx3 & SPELL_ATTR3_STACK_FOR_DIFF_CASTERS); + return StackAmount > 1 && !IsChanneled() && !HasAttribute(SPELL_ATTR3_STACK_FOR_DIFF_CASTERS); } bool SpellInfo::IsCooldownStartedOnEvent() const { - if (Attributes & SPELL_ATTR0_DISABLED_WHILE_ACTIVE) + if (HasAttribute(SPELL_ATTR0_DISABLED_WHILE_ACTIVE)) return true; SpellCategoryEntry const* category = sSpellCategoryStore.LookupEntry(CategoryId); @@ -1433,27 +1433,27 @@ bool SpellInfo::IsCooldownStartedOnEvent() const bool SpellInfo::IsDeathPersistent() const { - return (AttributesEx3 & SPELL_ATTR3_DEATH_PERSISTENT) != 0; + return HasAttribute(SPELL_ATTR3_DEATH_PERSISTENT); } bool SpellInfo::IsRequiringDeadTarget() const { - return (AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS) != 0; + return HasAttribute(SPELL_ATTR3_ONLY_TARGET_GHOSTS); } bool SpellInfo::IsAllowingDeadTarget() const { - return AttributesEx2 & SPELL_ATTR2_CAN_TARGET_DEAD || Targets & (TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_CORPSE_ENEMY | TARGET_FLAG_UNIT_DEAD); + return HasAttribute(SPELL_ATTR2_CAN_TARGET_DEAD) || Targets & (TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_CORPSE_ENEMY | TARGET_FLAG_UNIT_DEAD); } bool SpellInfo::CanBeUsedInCombat() const { - return !(Attributes & SPELL_ATTR0_CANT_USED_IN_COMBAT); + return !HasAttribute(SPELL_ATTR0_CANT_USED_IN_COMBAT); } bool SpellInfo::IsPositive() const { - return !(AttributesCu & SPELL_ATTR0_CU_NEGATIVE); + return !HasAttribute(SPELL_ATTR0_CU_NEGATIVE); } bool SpellInfo::IsPositiveEffect(uint8 effIndex) const @@ -1462,27 +1462,27 @@ bool SpellInfo::IsPositiveEffect(uint8 effIndex) const { default: case 0: - return !(AttributesCu & SPELL_ATTR0_CU_NEGATIVE_EFF0); + return !HasAttribute(SPELL_ATTR0_CU_NEGATIVE_EFF0); case 1: - return !(AttributesCu & SPELL_ATTR0_CU_NEGATIVE_EFF1); + return !HasAttribute(SPELL_ATTR0_CU_NEGATIVE_EFF1); case 2: - return !(AttributesCu & SPELL_ATTR0_CU_NEGATIVE_EFF2); + return !HasAttribute(SPELL_ATTR0_CU_NEGATIVE_EFF2); } } bool SpellInfo::IsChanneled() const { - return (AttributesEx & (SPELL_ATTR1_CHANNELED_1 | SPELL_ATTR1_CHANNELED_2)) != 0; + return HasAttribute(SPELL_ATTR1_CHANNELED_1) || HasAttribute(SPELL_ATTR1_CHANNELED_2); } bool SpellInfo::NeedsComboPoints() const { - return (AttributesEx & (SPELL_ATTR1_REQ_COMBO_POINTS1 | SPELL_ATTR1_REQ_COMBO_POINTS2)) != 0; + return HasAttribute(SPELL_ATTR1_REQ_COMBO_POINTS1) || HasAttribute(SPELL_ATTR1_REQ_COMBO_POINTS2); } bool SpellInfo::IsBreakingStealth() const { - return !(AttributesEx & SPELL_ATTR1_NOT_BREAK_STEALTH); + return !HasAttribute(SPELL_ATTR1_NOT_BREAK_STEALTH); } bool SpellInfo::IsRangedWeaponSpell() const @@ -1493,7 +1493,7 @@ bool SpellInfo::IsRangedWeaponSpell() const bool SpellInfo::IsAutoRepeatRangedSpell() const { - return (AttributesEx2 & SPELL_ATTR2_AUTOREPEAT_FLAG) != 0; + return HasAttribute(SPELL_ATTR2_AUTOREPEAT_FLAG); } bool SpellInfo::HasInitialAggro() const @@ -1503,7 +1503,7 @@ bool SpellInfo::HasInitialAggro() const bool SpellInfo::IsAffectedBySpellMods() const { - return !(AttributesEx3 & SPELL_ATTR3_NO_DONE_BONUS); + return !HasAttribute(SPELL_ATTR3_NO_DONE_BONUS); } bool SpellInfo::IsAffectedBySpellMod(SpellModifier const* mod) const @@ -1526,11 +1526,11 @@ bool SpellInfo::IsAffectedBySpellMod(SpellModifier const* mod) const bool SpellInfo::CanPierceImmuneAura(SpellInfo const* aura) const { // these spells pierce all avalible spells (Resurrection Sickness for example) - if (Attributes & SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY) + if (HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY)) return true; // these spells (Cyclone for example) can pierce all... // ...but not these (Divine shield, Ice block, Cyclone and Banish for example) - if ((AttributesEx & SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE) && !(aura && (aura->Mechanic == MECHANIC_IMMUNE_SHIELD || aura->Mechanic == MECHANIC_INVULNERABILITY || aura->Mechanic == MECHANIC_BANISH))) + if (HasAttribute(SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE) && !(aura && (aura->Mechanic == MECHANIC_IMMUNE_SHIELD || aura->Mechanic == MECHANIC_INVULNERABILITY || aura->Mechanic == MECHANIC_BANISH))) return true; return false; @@ -1539,7 +1539,7 @@ bool SpellInfo::CanPierceImmuneAura(SpellInfo const* aura) const bool SpellInfo::CanDispelAura(SpellInfo const* aura) const { // These spells (like Mass Dispel) can dispell all auras, except death persistent ones (like Dungeon and Battleground Deserter) - if (Attributes & SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY && !aura->IsDeathPersistent()) + if (HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY) && !aura->IsDeathPersistent()) return true; // These auras (like Divine Shield) can't be dispelled @@ -1556,7 +1556,7 @@ bool SpellInfo::CanDispelAura(SpellInfo const* aura) const bool SpellInfo::IsSingleTarget() const { // all other single target spells have if it has AttributesEx5 - if (AttributesEx5 & SPELL_ATTR5_SINGLE_TARGET_SPELL) + if (HasAttribute(SPELL_ATTR5_SINGLE_TARGET_SPELL)) return true; switch (GetSpellSpecific()) @@ -1657,7 +1657,7 @@ SpellCastResult SpellInfo::CheckShapeshift(uint32 form) const if (actAsShifted) { - if (Attributes & SPELL_ATTR0_NOT_SHAPESHIFT || (shapeInfo && shapeInfo->Flags & SHAPESHIFT_FORM_PREVENT_USING_OWN_SKILLS)) // not while shapeshifted + if (HasAttribute(SPELL_ATTR0_NOT_SHAPESHIFT) || (shapeInfo && shapeInfo->Flags & SHAPESHIFT_FORM_PREVENT_USING_OWN_SKILLS)) // not while shapeshifted return SPELL_FAILED_NOT_SHAPESHIFT; else if (Stances != 0) // needs other shapeshift return SPELL_FAILED_ONLY_SHAPESHIFT; @@ -1665,7 +1665,7 @@ SpellCastResult SpellInfo::CheckShapeshift(uint32 form) const else { // needs shapeshift - if (!(AttributesEx2 & SPELL_ATTR2_NOT_NEED_SHAPESHIFT) && Stances != 0) + if (!HasAttribute(SPELL_ATTR2_NOT_NEED_SHAPESHIFT) && Stances != 0) return SPELL_FAILED_ONLY_SHAPESHIFT; } @@ -1693,7 +1693,7 @@ SpellCastResult SpellInfo::CheckLocation(uint32 map_id, uint32 zone_id, uint32 a } // continent limitation (virtual continent) - if (AttributesEx4 & SPELL_ATTR4_CAST_ONLY_IN_OUTLAND) + if (HasAttribute(SPELL_ATTR4_CAST_ONLY_IN_OUTLAND)) { uint32 v_map = sDB2Manager.GetVirtualMapForMapAndZone(map_id, zone_id); MapEntry const* mapEntry = sMapStore.LookupEntry(v_map); @@ -1702,7 +1702,7 @@ SpellCastResult SpellInfo::CheckLocation(uint32 map_id, uint32 zone_id, uint32 a } // raid instance limitation - if (AttributesEx6 & SPELL_ATTR6_NOT_IN_RAID_INSTANCE) + if (HasAttribute(SPELL_ATTR6_NOT_IN_RAID_INSTANCE)) { MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); if (!mapEntry || mapEntry->IsRaid()) @@ -1825,11 +1825,11 @@ SpellCastResult SpellInfo::CheckLocation(uint32 map_id, uint32 zone_id, uint32 a SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* target, bool implicit) const { - if (AttributesEx & SPELL_ATTR1_CANT_TARGET_SELF && caster == target) + if (HasAttribute(SPELL_ATTR1_CANT_TARGET_SELF) && caster == target) return SPELL_FAILED_BAD_TARGETS; // check visibility - ignore stealth for implicit (area) targets - if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_INVISIBLE) && !caster->CanSeeOrDetect(target, implicit)) + if (!HasAttribute(SPELL_ATTR6_CAN_TARGET_INVISIBLE) && !caster->CanSeeOrDetect(target, implicit)) return SPELL_FAILED_BAD_TARGETS; Unit const* unitTarget = target->ToUnit(); @@ -1837,7 +1837,7 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* ta // creature/player specific target checks if (unitTarget) { - if (AttributesEx & SPELL_ATTR1_CANT_TARGET_IN_COMBAT) + if (HasAttribute(SPELL_ATTR1_CANT_TARGET_IN_COMBAT)) { if (unitTarget->IsInCombat()) return SPELL_FAILED_TARGET_AFFECTING_COMBAT; @@ -1849,9 +1849,9 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* ta } // only spells with SPELL_ATTR3_ONLY_TARGET_GHOSTS can target ghosts - if (((AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS) != 0) != unitTarget->HasAuraType(SPELL_AURA_GHOST)) + if (HasAttribute(SPELL_ATTR3_ONLY_TARGET_GHOSTS) != unitTarget->HasAuraType(SPELL_AURA_GHOST)) { - if (AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS) + if (HasAttribute(SPELL_ATTR3_ONLY_TARGET_GHOSTS)) return SPELL_FAILED_TARGET_NOT_GHOST; else return SPELL_FAILED_BAD_TARGETS; @@ -1862,12 +1862,12 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* ta if (caster->GetTypeId() == TYPEID_PLAYER) { // Do not allow these spells to target creatures not tapped by us (Banish, Polymorph, many quest spells) - if (AttributesEx2 & SPELL_ATTR2_CANT_TARGET_TAPPED) + if (HasAttribute(SPELL_ATTR2_CANT_TARGET_TAPPED)) if (Creature const* targetCreature = unitTarget->ToCreature()) if (targetCreature->hasLootRecipient() && !targetCreature->isTappedBy(caster->ToPlayer())) return SPELL_FAILED_CANT_CAST_ON_TAPPED; - if (AttributesCu & SPELL_ATTR0_CU_PICKPOCKET) + if (HasAttribute(SPELL_ATTR0_CU_PICKPOCKET)) { if (unitTarget->GetTypeId() == TYPEID_PLAYER) return SPELL_FAILED_BAD_TARGETS; @@ -1907,21 +1907,21 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* ta else return SPELL_CAST_OK; // corpseOwner and unit specific target checks - if (AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS && !unitTarget->ToPlayer()) + if (HasAttribute(SPELL_ATTR3_ONLY_TARGET_PLAYERS) && unitTarget->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER; if (!IsAllowingDeadTarget() && !unitTarget->IsAlive()) return SPELL_FAILED_TARGETS_DEAD; // check this flag only for implicit targets (chain and area), allow to explicitly target units for spells like Shield of Righteousness - if (implicit && AttributesEx6 & SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED && !unitTarget->CanFreeMove()) + if (implicit && HasAttribute(SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED) && !unitTarget->CanFreeMove()) return SPELL_FAILED_BAD_TARGETS; // checked in Unit::IsValidAttack/AssistTarget, shouldn't be checked for ENTRY targets - //if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_UNTARGETABLE) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE)) + //if (!HasAttribute(SPELL_ATTR6_CAN_TARGET_UNTARGETABLE) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE)) // return SPELL_FAILED_BAD_TARGETS; - //if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS) + //if (!HasAttribute(SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS)) if (!CheckTargetCreatureType(unitTarget)) { @@ -1942,7 +1942,7 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* ta } // not allow casting on flying player - if (unitTarget->HasUnitState(UNIT_STATE_IN_FLIGHT) && !(AttributesCu & SPELL_ATTR0_CU_ALLOW_INFLIGHT_TARGET)) + if (unitTarget->HasUnitState(UNIT_STATE_IN_FLIGHT) && !HasAttribute(SPELL_ATTR0_CU_ALLOW_INFLIGHT_TARGET)) return SPELL_FAILED_BAD_TARGETS; /* TARGET_UNIT_MASTER gets blocked here for passengers, because the whole idea of this check is to @@ -2044,7 +2044,7 @@ SpellCastResult SpellInfo::CheckVehicle(Unit const* caster) const checkMask = VEHICLE_SEAT_FLAG_CAN_ATTACK; VehicleSeatEntry const* vehicleSeat = vehicle->GetSeatForPassenger(caster); - if (!(AttributesEx6 & SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE) && !(Attributes & SPELL_ATTR0_CASTABLE_WHILE_MOUNTED) + if (!HasAttribute(SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE) && !HasAttribute(SPELL_ATTR0_CASTABLE_WHILE_MOUNTED) && (vehicleSeat->Flags[0] & checkMask) != checkMask) return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW; @@ -2491,7 +2491,7 @@ uint32 SpellInfo::CalcCastTime(uint8 level, Spell* spell /*= NULL*/) const if (spell) spell->GetCaster()->ModSpellCastTime(this, castTime, spell); - if (Attributes & SPELL_ATTR0_REQ_AMMO && (!IsAutoRepeatRangedSpell()) && !(AttributesEx9 & SPELL_ATTR9_AIMED_SHOT)) + if (HasAttribute(SPELL_ATTR0_REQ_AMMO) && !IsAutoRepeatRangedSpell() && !HasAttribute(SPELL_ATTR9_AIMED_SHOT)) castTime += 500; return (castTime > 0) ? uint32(castTime) : 0; @@ -2544,7 +2544,7 @@ std::vector<SpellInfo::CostData> SpellInfo::CalcPowerCost(Unit const* caster, Sp continue; // Spell drain all exist power on cast (Only paladin lay of Hands) - if (AttributesEx & SPELL_ATTR1_DRAIN_ALL_POWER) + if (HasAttribute(SPELL_ATTR1_DRAIN_ALL_POWER)) { // If power type - health drain all if (power->PowerType == POWER_HEALTH) @@ -2612,7 +2612,7 @@ std::vector<SpellInfo::CostData> SpellInfo::CalcPowerCost(Unit const* caster, Sp } // Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost) - if (AttributesEx4 & SPELL_ATTR4_SPELL_VS_EXTEND_COST) + if (HasAttribute(SPELL_ATTR4_SPELL_VS_EXTEND_COST)) { uint32 speed = 0; if (SpellShapeshiftFormEntry const* ss = sSpellShapeshiftFormStore.LookupEntry(caster->GetShapeshiftForm())) @@ -2620,7 +2620,7 @@ std::vector<SpellInfo::CostData> SpellInfo::CalcPowerCost(Unit const* caster, Sp else { WeaponAttackType slot = BASE_ATTACK; - if (AttributesEx3 & SPELL_ATTR3_REQ_OFFHAND) + if (HasAttribute(SPELL_ATTR3_REQ_OFFHAND)) slot = OFF_ATTACK; speed = caster->GetAttackTime(slot); @@ -2640,7 +2640,7 @@ std::vector<SpellInfo::CostData> SpellInfo::CalcPowerCost(Unit const* caster, Sp if (!caster->IsControlledByPlayer() && G3D::fuzzyEq(power->ManaCostPercentage, 0.0f) && SpellLevel) { - if (Attributes & SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION) + if (HasAttribute(SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION)) { GtNpcManaCostScalerEntry const* spellScaler = sNpcManaCostScalerGameTable.GetRow(SpellLevel); GtNpcManaCostScalerEntry const* casterScaler = sNpcManaCostScalerGameTable.GetRow(caster->getLevel()); @@ -3015,7 +3015,7 @@ void SpellInfo::_InitializeExplicitTargetMask() bool SpellInfo::_IsPositiveEffect(uint32 effIndex, bool deep) const { // not found a single positive spell with this attribute - if (Attributes & SPELL_ATTR0_NEGATIVE_1) + if (HasAttribute(SPELL_ATTR0_NEGATIVE_1)) return false; switch (SpellFamilyName) @@ -3208,7 +3208,7 @@ bool SpellInfo::_IsPositiveEffect(uint32 effIndex, bool deep) const if (effect->TargetA.GetTarget() != TARGET_UNIT_CASTER) return false; // but not this if this first effect (didn't find better check) - if (Attributes & SPELL_ATTR0_NEGATIVE_1 && effIndex == 0) + if (HasAttribute(SPELL_ATTR0_NEGATIVE_1) && effIndex == 0) return false; break; case SPELL_AURA_MECHANIC_IMMUNITY: |