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-rw-r--r--src/server/game/Spells/SpellInfo.cpp463
1 files changed, 452 insertions, 11 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 07da0d8ab9f..b7fc753ffe0 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -16,6 +16,7 @@
*/
#include "SpellAuraDefines.h"
+#include "SpellAuras.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "Spell.h"
@@ -1251,31 +1252,35 @@ bool SpellInfo::IsAffectedBySpellMod(SpellModifier const* mod) const
return IsAffected(affectSpell->SpellFamilyName, mod->mask);
}
-bool SpellInfo::CanPierceImmuneAura(SpellInfo const* aura) const
+bool SpellInfo::CanPierceImmuneAura(SpellInfo const* auraSpellInfo) const
{
- // these spells pierce all avalible spells (Resurrection Sickness for example)
+ // aura can't be pierced
+ if (auraSpellInfo->HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY))
+ return false;
+
+ // these spells pierce all available spells (Resurrection Sickness for example)
if (HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY))
return true;
- // these spells (Cyclone for example) can pierce all... // ...but not these (Divine shield, Ice block, Cyclone and Banish for example)
- if (HasAttribute(SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE) && !(aura && (aura->Mechanic == MECHANIC_IMMUNE_SHIELD || aura->Mechanic == MECHANIC_INVULNERABILITY || aura->Mechanic == MECHANIC_BANISH)))
+ // Dispels other auras on immunity, check if this spell makes the unit immune to aura
+ if (HasAttribute(SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY) && CanSpellProvideImmunityAgainstAura(auraSpellInfo))
return true;
return false;
}
-bool SpellInfo::CanDispelAura(SpellInfo const* aura) const
+bool SpellInfo::CanDispelAura(SpellInfo const* auraSpellInfo) const
{
- // These spells (like Mass Dispel) can dispell all auras, except death persistent ones (like Dungeon and Battleground Deserter)
- if (HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY) && !aura->IsDeathPersistent())
- return true;
-
// These auras (like Divine Shield) can't be dispelled
- if (aura->HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY))
+ if (auraSpellInfo->HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY))
return false;
+ // These spells (like Mass Dispel) can dispel all auras
+ if (HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY))
+ return true;
+
// These auras (Cyclone for example) are not dispelable
- if (aura->HasAttribute(SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE))
+ if (auraSpellInfo->HasAttribute(SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE) || auraSpellInfo->HasAttribute(SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE))
return false;
return true;
@@ -2462,6 +2467,442 @@ int32 SpellInfo::GetDiminishingReturnsLimitDuration(bool triggered) const
return triggered ? _diminishInfoTriggered.DiminishDurationLimit : _diminishInfoNonTriggered.DiminishDurationLimit;
}
+void SpellInfo::_LoadImmunityInfo()
+{
+ uint32 schoolImmunityMask = 0;
+ uint32 applyHarmfulAuraImmunityMask = 0;
+ uint32 mechanicImmunityMask = 0;
+ uint32 dispelImmunity = 0;
+ uint32 damageImmunityMask = 0;
+
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ {
+ int32 miscVal = Effects[i].MiscValue;
+ int32 amount = Effects[i].CalcValue();
+
+ ImmunityInfo& immuneInfo = _immunityInfo[i];
+
+ switch (Effects[i].ApplyAuraName)
+ {
+ case SPELL_AURA_MECHANIC_IMMUNITY_MASK:
+ {
+ switch (miscVal)
+ {
+ case 27:
+ mechanicImmunityMask |= (1 << MECHANIC_SILENCE);
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_SILENCE);
+ break;
+ case 96:
+ case 1615:
+ {
+ if (amount)
+ {
+ mechanicImmunityMask |= (1 << MECHANIC_SNARE) | (1 << MECHANIC_ROOT)
+ | (1 << MECHANIC_FEAR) | (1 << MECHANIC_STUN)
+ | (1 << MECHANIC_SLEEP) | (1 << MECHANIC_CHARM)
+ | (1 << MECHANIC_SAPPED) | (1 << MECHANIC_HORROR)
+ | (1 << MECHANIC_POLYMORPH) | (1 << MECHANIC_DISORIENTED)
+ | (1 << MECHANIC_FREEZE) | (1 << MECHANIC_TURN) | (1 << MECHANIC_BANISH);
+
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_STUN);
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_DECREASE_SPEED);
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_ROOT);
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_CONFUSE);
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_FEAR);
+ }
+ break;
+ }
+ case 679:
+ {
+ if (Id == 57742)
+ {
+ mechanicImmunityMask |= (1 << MECHANIC_SNARE) | (1 << MECHANIC_ROOT)
+ | (1 << MECHANIC_FEAR) | (1 << MECHANIC_STUN)
+ | (1 << MECHANIC_SLEEP) | (1 << MECHANIC_CHARM)
+ | (1 << MECHANIC_SAPPED) | (1 << MECHANIC_HORROR)
+ | (1 << MECHANIC_POLYMORPH) | (1 << MECHANIC_DISORIENTED)
+ | (1 << MECHANIC_FREEZE) | (1 << MECHANIC_TURN) | (1 << MECHANIC_BANISH);
+
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_STUN);
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_DECREASE_SPEED);
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_ROOT);
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_CONFUSE);
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_FEAR);
+ }
+ break;
+ }
+ case 1557:
+ {
+ if (Id == 64187)
+ {
+ mechanicImmunityMask |= (1 << MECHANIC_STUN);
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_STUN);
+ }
+ else
+ {
+ mechanicImmunityMask |= (1 << MECHANIC_SNARE) | (1 << MECHANIC_ROOT)
+ | (1 << MECHANIC_FEAR) | (1 << MECHANIC_STUN)
+ | (1 << MECHANIC_SLEEP) | (1 << MECHANIC_CHARM)
+ | (1 << MECHANIC_SAPPED) | (1 << MECHANIC_HORROR)
+ | (1 << MECHANIC_POLYMORPH) | (1 << MECHANIC_DISORIENTED)
+ | (1 << MECHANIC_FREEZE) | (1 << MECHANIC_TURN) | (1 << MECHANIC_BANISH);
+
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_STUN);
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_DECREASE_SPEED);
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_ROOT);
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_CONFUSE);
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_FEAR);
+ }
+ break;
+ }
+ case 1614:
+ case 1694:
+ {
+ immuneInfo.SpellEffectImmune.insert(SPELL_EFFECT_ATTACK_ME);
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_TAUNT);
+ break;
+ }
+ case 1630:
+ {
+ if (!amount)
+ {
+ immuneInfo.SpellEffectImmune.insert(SPELL_EFFECT_ATTACK_ME);
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_TAUNT);
+ }
+ else
+ {
+ mechanicImmunityMask |= (1 << MECHANIC_SNARE) | (1 << MECHANIC_ROOT)
+ | (1 << MECHANIC_FEAR) | (1 << MECHANIC_STUN)
+ | (1 << MECHANIC_SLEEP) | (1 << MECHANIC_CHARM)
+ | (1 << MECHANIC_SAPPED) | (1 << MECHANIC_HORROR)
+ | (1 << MECHANIC_POLYMORPH) | (1 << MECHANIC_DISORIENTED)
+ | (1 << MECHANIC_FREEZE) | (1 << MECHANIC_TURN) | (1 << MECHANIC_BANISH);
+
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_STUN);
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_DECREASE_SPEED);
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_ROOT);
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_CONFUSE);
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_FEAR);
+ }
+ break;
+ }
+ case 477:
+ case 1733:
+ {
+ if (!amount)
+ {
+ mechanicImmunityMask |= (1 << MECHANIC_SNARE) | (1 << MECHANIC_ROOT)
+ | (1 << MECHANIC_FEAR) | (1 << MECHANIC_STUN)
+ | (1 << MECHANIC_SLEEP) | (1 << MECHANIC_CHARM)
+ | (1 << MECHANIC_SAPPED) | (1 << MECHANIC_HORROR)
+ | (1 << MECHANIC_POLYMORPH) | (1 << MECHANIC_DISORIENTED)
+ | (1 << MECHANIC_FREEZE) | (1 << MECHANIC_TURN) | (1 << MECHANIC_BANISH);
+
+ immuneInfo.SpellEffectImmune.insert(SPELL_EFFECT_KNOCK_BACK);
+ immuneInfo.SpellEffectImmune.insert(SPELL_EFFECT_KNOCK_BACK_DEST);
+
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_STUN);
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_DECREASE_SPEED);
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_ROOT);
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_CONFUSE);
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_FEAR);
+ }
+ break;
+ }
+ case 878:
+ {
+ if (amount == 1)
+ {
+ mechanicImmunityMask |= (1 << MECHANIC_SNARE) | (1 << MECHANIC_STUN)
+ | (1 << MECHANIC_DISORIENTED) | (1 << MECHANIC_FREEZE);
+
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_STUN);
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_DECREASE_SPEED);
+ }
+ break;
+ }
+ default:
+ break;
+ }
+
+ if (immuneInfo.AuraTypeImmune.empty())
+ {
+ if (miscVal & (1 << 10))
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_STUN);
+ if (miscVal & (1 << 1))
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_TRANSFORM);
+
+ // These flag can be recognized wrong:
+ if (miscVal & (1 << 6))
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_DECREASE_SPEED);
+ if (miscVal & (1 << 0))
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_ROOT);
+ if (miscVal & (1 << 2))
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_CONFUSE);
+ if (miscVal & (1 << 9))
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_FEAR);
+ if (miscVal & (1 << 7))
+ immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_DISARM);
+ }
+ break;
+ }
+ case SPELL_AURA_MECHANIC_IMMUNITY:
+ {
+ switch (Id)
+ {
+ case 34471: // The Beast Within
+ case 19574: // Bestial Wrath
+ case 42292: // PvP trinket
+ case 59752: // Every Man for Himself
+ case 53490: // Bullheaded
+ mechanicImmunityMask |= IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
+ break;
+ case 54508: // Demonic Empowerment
+ mechanicImmunityMask |= (1 << MECHANIC_SNARE) | (1 << MECHANIC_ROOT) | (1 << MECHANIC_STUN);
+ break;
+ default:
+ if (miscVal < 1)
+ continue;
+
+ mechanicImmunityMask |= 1 << miscVal;
+ break;
+ }
+ break;
+ }
+ case SPELL_AURA_EFFECT_IMMUNITY:
+ {
+ immuneInfo.SpellEffectImmune.insert(static_cast<SpellEffects>(miscVal));
+ break;
+ }
+ case SPELL_AURA_STATE_IMMUNITY:
+ {
+ immuneInfo.AuraTypeImmune.insert(static_cast<AuraType>(miscVal));
+ break;
+ }
+ case SPELL_AURA_SCHOOL_IMMUNITY:
+ {
+ schoolImmunityMask |= uint32(miscVal);
+ break;
+ }
+ case SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL:
+ {
+ applyHarmfulAuraImmunityMask |= uint32(miscVal);
+ break;
+ }
+ case SPELL_AURA_DAMAGE_IMMUNITY:
+ {
+ damageImmunityMask |= uint32(miscVal);
+ break;
+ }
+ case SPELL_AURA_DISPEL_IMMUNITY:
+ {
+ dispelImmunity = uint32(miscVal);
+ break;
+ }
+ default:
+ break;
+ }
+
+ immuneInfo.SchoolImmuneMask = schoolImmunityMask;
+ immuneInfo.ApplyHarmfulAuraImmuneMask = applyHarmfulAuraImmunityMask;
+ immuneInfo.MechanicImmuneMask = mechanicImmunityMask;
+ immuneInfo.DispelImmune = dispelImmunity;
+ immuneInfo.DamageSchoolMask = damageImmunityMask;
+
+ immuneInfo.AuraTypeImmune.shrink_to_fit();
+ immuneInfo.SpellEffectImmune.shrink_to_fit();
+ }
+}
+
+void SpellInfo::ApplyAllSpellImmunitiesTo(Unit* target, uint8 effIndex, bool apply) const
+{
+ ImmunityInfo const* immuneInfo = _immunityInfo + effIndex;
+
+ if (uint32 schoolImmunity = immuneInfo->SchoolImmuneMask)
+ {
+ target->ApplySpellImmune(Id, IMMUNITY_SCHOOL, schoolImmunity, apply);
+
+ if (apply && HasAttribute(SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY))
+ {
+ target->RemoveAppliedAuras([this, schoolImmunity](AuraApplication const* aurApp) -> bool
+ {
+ SpellInfo const* auraSpellInfo = aurApp->GetBase()->GetSpellInfo();
+ return ((auraSpellInfo->GetSchoolMask() & schoolImmunity) != 0 && // Check for school mask
+ CanDispelAura(auraSpellInfo) &&
+ (IsPositive() != aurApp->IsPositive()) && // Check spell vs aura possitivity
+ !auraSpellInfo->IsPassive() && // Don't remove passive auras
+ auraSpellInfo->Id != Id); // Don't remove self
+ });
+ }
+ }
+
+ if (uint32 mechanicImmunity = immuneInfo->MechanicImmuneMask)
+ {
+ for (uint32 i = 0; i < MAX_MECHANIC; ++i)
+ if (mechanicImmunity & (1 << i))
+ target->ApplySpellImmune(Id, IMMUNITY_MECHANIC, i, apply);
+
+ if (apply && HasAttribute(SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY))
+ target->RemoveAurasWithMechanic(mechanicImmunity, AURA_REMOVE_BY_DEFAULT, Id);
+ }
+
+ if (uint32 dispelImmunity = immuneInfo->DispelImmune)
+ {
+ target->ApplySpellImmune(Id, IMMUNITY_DISPEL, dispelImmunity, apply);
+
+ if (apply && HasAttribute(SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY))
+ {
+ target->RemoveAppliedAuras([dispelImmunity](AuraApplication const* aurApp) -> bool
+ {
+ SpellInfo const* spellInfo = aurApp->GetBase()->GetSpellInfo();
+ if (spellInfo->Dispel == dispelImmunity)
+ return true;
+
+ return false;
+ });
+ }
+ }
+
+ if (uint32 damageImmunity = immuneInfo->SchoolImmuneMask)
+ target->ApplySpellImmune(Id, IMMUNITY_DAMAGE, damageImmunity, apply);
+
+ for (AuraType auraType : immuneInfo->AuraTypeImmune)
+ {
+ target->ApplySpellImmune(Id, IMMUNITY_STATE, auraType, apply);
+ if (apply && HasAttribute(SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY))
+ target->RemoveAurasByType(auraType);
+ }
+
+ for (SpellEffects effectType : immuneInfo->SpellEffectImmune)
+ target->ApplySpellImmune(Id, IMMUNITY_EFFECT, effectType, apply);
+}
+
+bool SpellInfo::CanSpellProvideImmunityAgainstAura(SpellInfo const* auraSpellInfo) const
+{
+ if (!auraSpellInfo)
+ return false;
+
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ {
+ ImmunityInfo const* immuneInfo = _immunityInfo + i;
+
+ if (!auraSpellInfo->HasAttribute(SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE) && !auraSpellInfo->HasAttribute(SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE))
+ {
+ if (uint32 schoolImmunity = immuneInfo->SchoolImmuneMask)
+ if ((auraSpellInfo->SchoolMask & schoolImmunity) != 0)
+ return true;
+ }
+
+ if (uint32 mechanicImmunity = immuneInfo->MechanicImmuneMask)
+ if ((mechanicImmunity & (1 << auraSpellInfo->Mechanic)) != 0)
+ return true;
+
+ if (uint32 dispelImmunity = immuneInfo->DispelImmune)
+ if (auraSpellInfo->Dispel == dispelImmunity)
+ return true;
+
+ bool immuneToAllEffects = true;
+ for (uint8 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
+ {
+ uint32 effectName = auraSpellInfo->Effects[effIndex].Effect;
+ if (!effectName)
+ continue;
+
+ auto spellImmuneItr = immuneInfo->SpellEffectImmune.find(static_cast<SpellEffects>(effectName));
+ if (spellImmuneItr == immuneInfo->SpellEffectImmune.cend())
+ {
+ immuneToAllEffects = false;
+ break;
+ }
+
+ if (uint32 mechanic = auraSpellInfo->Effects[effIndex].Mechanic)
+ {
+ if (!(immuneInfo->MechanicImmuneMask & (1 << mechanic)))
+ {
+ immuneToAllEffects = false;
+ break;
+ }
+ }
+
+ if (!auraSpellInfo->HasAttribute(SPELL_ATTR3_IGNORE_HIT_RESULT))
+ {
+ if (uint32 auraName = auraSpellInfo->Effects[effIndex].ApplyAuraName)
+ {
+ bool isImmuneToAuraEffectApply = false;
+ auto auraImmuneItr = immuneInfo->AuraTypeImmune.find(static_cast<AuraType>(auraName));
+ if (auraImmuneItr != immuneInfo->AuraTypeImmune.cend())
+ isImmuneToAuraEffectApply = true;
+
+ if (!isImmuneToAuraEffectApply && !auraSpellInfo->IsPositiveEffect(effIndex) && !auraSpellInfo->HasAttribute(SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE))
+ {
+ if (uint32 applyHarmfulAuraImmunityMask = immuneInfo->ApplyHarmfulAuraImmuneMask)
+ if ((auraSpellInfo->GetSchoolMask() & applyHarmfulAuraImmunityMask) != 0)
+ isImmuneToAuraEffectApply = true;
+ }
+
+ if (!isImmuneToAuraEffectApply)
+ {
+ immuneToAllEffects = false;
+ break;
+ }
+ }
+ }
+ }
+
+ if (immuneToAllEffects)
+ return true;
+ }
+
+ return false;
+}
+
+// based on client sub_007FDFA0
+bool SpellInfo::CanSpellCastOverrideAuraEffect(SpellInfo const* auraSpellInfo, uint8 auraEffIndex) const
+{
+ if (!HasAttribute(SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY))
+ return false;
+
+ if (auraSpellInfo->HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY))
+ return false;
+
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ {
+ if (Effects[i].Effect != SPELL_EFFECT_APPLY_AURA)
+ continue;
+
+ int32 const miscValue = Effects[i].MiscValue;
+ switch (Effects[i].ApplyAuraName)
+ {
+ case SPELL_AURA_STATE_IMMUNITY:
+ if (miscValue != auraSpellInfo->Effects[auraEffIndex].ApplyAuraName)
+ continue;
+ break;
+ case SPELL_AURA_SCHOOL_IMMUNITY:
+ case SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL:
+ if (auraSpellInfo->HasAttribute(SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE) || !(auraSpellInfo->SchoolMask & miscValue))
+ continue;
+ break;
+ case SPELL_AURA_DISPEL_IMMUNITY:
+ if (miscValue != auraSpellInfo->Dispel)
+ continue;
+ break;
+ case SPELL_AURA_MECHANIC_IMMUNITY:
+ if (miscValue != auraSpellInfo->Mechanic)
+ {
+ if (miscValue != auraSpellInfo->Effects[auraEffIndex].Mechanic)
+ continue;
+ }
+ break;
+ default:
+ continue;
+ }
+
+ return true;
+ }
+
+ return false;
+}
+
float SpellInfo::GetMinRange(bool positive) const
{
if (!RangeEntry)