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Diffstat (limited to 'src/server/game/Spells/SpellInfo.cpp')
-rw-r--r--src/server/game/Spells/SpellInfo.cpp18
1 files changed, 14 insertions, 4 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index fcfa441455e..61b92ce6f81 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -1546,11 +1546,21 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* ta
if (unitTarget->HasUnitState(UNIT_STATE_IN_FLIGHT))
return SPELL_FAILED_BAD_TARGETS;
- if (TargetAuraState && !unitTarget->HasAuraState(AuraStateType(TargetAuraState), this, caster))
- return SPELL_FAILED_TARGET_AURASTATE;
+ /* TARGET_UNIT_MASTER gets blocked here for passengers, because the whole idea of this check is to
+ not allow passengers to be implicitly hit by spells, however this target type should be an exception,
+ if this is left it kills spells that award kill credit from vehicle to master (few spells),
+ the use of these 2 covers passenger target check, logically, if vehicle cast this to master it should always hit
+ him, because it would be it's passenger, there's no such case where this gets to fail legitimacy, this problem
+ cannot be solved from within the check in other way since target type cannot be called for the spell currently
+ Spell examples: [ID - 52864 Devour Water, ID - 52862 Devour Wind, ID - 49370 Wyrmrest Defender: Destabilize Azure Dragonshrine Effect] */
+ if (!caster->IsVehicle() && !(caster->GetCharmerOrOwner() == target))
+ {
+ if (TargetAuraState && !unitTarget->HasAuraState(AuraStateType(TargetAuraState), this, caster))
+ return SPELL_FAILED_TARGET_AURASTATE;
- if (TargetAuraStateNot && unitTarget->HasAuraState(AuraStateType(TargetAuraStateNot), this, caster))
- return SPELL_FAILED_TARGET_AURASTATE;
+ if (TargetAuraStateNot && unitTarget->HasAuraState(AuraStateType(TargetAuraStateNot), this, caster))
+ return SPELL_FAILED_TARGET_AURASTATE;
+ }
if (TargetAuraSpell && !unitTarget->HasAura(sSpellMgr->GetSpellIdForDifficulty(TargetAuraSpell, caster)))
return SPELL_FAILED_TARGET_AURASTATE;