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Diffstat (limited to 'src/server/game/Spells/SpellInfo.cpp')
-rw-r--r--src/server/game/Spells/SpellInfo.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 8f5e8ccd5e3..0f3c0f3f608 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -1973,7 +1973,7 @@ SpellCastResult SpellInfo::CheckLocation(uint32 map_id, uint32 zone_id, uint32 a
}
// raid instance limitation
- if (HasAttribute(SPELL_ATTR6_NOT_IN_RAID_INSTANCE))
+ if (HasAttribute(SPELL_ATTR6_NOT_IN_RAID_INSTANCES))
{
MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
if (!mapEntry || mapEntry->IsRaid())
@@ -2098,7 +2098,7 @@ SpellCastResult SpellInfo::CheckTarget(WorldObject const* caster, WorldObject co
return SPELL_FAILED_BAD_TARGETS;
// check visibility - ignore stealth for implicit (area) targets
- if (!HasAttribute(SPELL_ATTR6_CAN_TARGET_INVISIBLE) && !caster->CanSeeOrDetect(target, implicit))
+ if (!HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT) && !caster->CanSeeOrDetect(target, implicit))
return SPELL_FAILED_BAD_TARGETS;
Unit const* unitTarget = target->ToUnit();
@@ -2184,15 +2184,13 @@ SpellCastResult SpellInfo::CheckTarget(WorldObject const* caster, WorldObject co
return SPELL_FAILED_TARGETS_DEAD;
// check this flag only for implicit targets (chain and area), allow to explicitly target units for spells like Shield of Righteousness
- if (implicit && HasAttribute(SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED) && !unitTarget->CanFreeMove())
+ if (implicit && HasAttribute(SPELL_ATTR6_DO_NOT_CHAIN_TO_CROWD_CONTROLLED_TARGETS) && !unitTarget->CanFreeMove())
return SPELL_FAILED_BAD_TARGETS;
// checked in Unit::IsValidAttack/AssistTarget, shouldn't be checked for ENTRY targets
//if (!HasAttribute(SPELL_ATTR6_CAN_TARGET_UNTARGETABLE) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE))
// return SPELL_FAILED_BAD_TARGETS;
- //if (!HasAttribute(SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS))
-
if (!CheckTargetCreatureType(unitTarget))
{
if (target->GetTypeId() == TYPEID_PLAYER)
@@ -2318,7 +2316,7 @@ SpellCastResult SpellInfo::CheckVehicle(Unit const* caster) const
checkMask = VEHICLE_SEAT_FLAG_CAN_ATTACK;
VehicleSeatEntry const* vehicleSeat = vehicle->GetSeatForPassenger(caster);
- if (!HasAttribute(SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE) && !HasAttribute(SPELL_ATTR0_ALLOW_WHILE_MOUNTED)
+ if (!HasAttribute(SPELL_ATTR6_ALLOW_WHILE_RIDING_VEHICLE) && !HasAttribute(SPELL_ATTR0_ALLOW_WHILE_MOUNTED)
&& (vehicleSeat->Flags & checkMask) != checkMask)
return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;