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Diffstat (limited to 'src/server/game/Spells/SpellInfo.cpp')
-rw-r--r--src/server/game/Spells/SpellInfo.cpp51
1 files changed, 51 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 8a8b72c511a..a08ffb5734f 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -23,6 +23,7 @@
#include "ConditionMgr.h"
#include "Player.h"
#include "Battleground.h"
+#include "Vehicle.h"
uint32 GetTargetFlagMask(SpellTargetObjectTypes objType)
{
@@ -1783,6 +1784,56 @@ SpellCastResult SpellInfo::CheckExplicitTarget(Unit const* caster, WorldObject c
return SPELL_CAST_OK;
}
+SpellCastResult SpellInfo::CheckVehicle(Unit const* caster) const
+{
+ // All creatures should be able to cast as passengers freely, restriction and attribute are only for players
+ if (caster->GetTypeId() != TYPEID_PLAYER)
+ return SPELL_CAST_OK;
+
+ Vehicle* vehicle = caster->GetVehicle();
+ if (vehicle)
+ {
+ uint16 checkMask = 0;
+ for (uint8 effIndex = EFFECT_0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
+ {
+ if (Effects[effIndex].ApplyAuraName == SPELL_AURA_MOD_SHAPESHIFT)
+ {
+ SpellShapeshiftFormEntry const* shapeShiftFromEntry = sSpellShapeshiftFormStore.LookupEntry(Effects[effIndex].MiscValue);
+ if (shapeShiftFromEntry && (shapeShiftFromEntry->flags1 & 1) == 0) // unk flag
+ checkMask |= VEHICLE_SEAT_FLAG_UNCONTROLLED;
+ break;
+ }
+ }
+
+ if (HasAura(SPELL_AURA_MOUNTED))
+ checkMask |= VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL;
+
+ if (!checkMask)
+ checkMask = VEHICLE_SEAT_FLAG_CAN_ATTACK;
+
+ VehicleSeatEntry const* vehicleSeat = vehicle->GetSeatForPassenger(caster);
+ if (!(AttributesEx6 & SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE) && !(Attributes & SPELL_ATTR0_CASTABLE_WHILE_MOUNTED)
+ && (vehicleSeat->m_flags & checkMask) != checkMask)
+ return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
+
+ // Can only summon uncontrolled minions/guardians when on controlled vehicle
+ if (vehicleSeat->m_flags & (VEHICLE_SEAT_FLAG_CAN_CONTROL | VEHICLE_SEAT_FLAG_UNK2))
+ {
+ for (uint32 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i)
+ {
+ if (Effects[i].Effect != SPELL_EFFECT_SUMMON)
+ continue;
+
+ SummonPropertiesEntry const* props = sSummonPropertiesStore.LookupEntry(Effects[i].MiscValueB);
+ if (props && props->Category != SUMMON_CATEGORY_WILD)
+ return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
+ }
+ }
+ }
+
+ return SPELL_CAST_OK;
+}
+
bool SpellInfo::CheckTargetCreatureType(Unit const* target) const
{
// Curse of Doom & Exorcism: not find another way to fix spell target check :/