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Diffstat (limited to 'src/server/game/Spells/SpellInfo.cpp')
-rw-r--r--src/server/game/Spells/SpellInfo.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 32050ac41a2..a1bc3937b4f 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -186,7 +186,7 @@ uint32 SpellImplicitTargetInfo::GetExplicitTargetMask(bool& srcSet, bool& dstSet
targetMask = TARGET_FLAG_UNIT_PASSENGER;
break;
case TARGET_CHECK_RAID_CLASS:
- /* fallthrough */
+ [[fallthrough]];
default:
targetMask = TARGET_FLAG_UNIT;
break;
@@ -2692,7 +2692,7 @@ void SpellInfo::_LoadSpellSpecific()
/// @workaround For non-stacking tracking spells (We need generic solution)
if (Id == 30645) // Gas Cloud Tracking
return SPELL_SPECIFIC_NORMAL;
- /* fallthrough */
+ [[fallthrough]];
case SPELL_AURA_TRACK_RESOURCES:
case SPELL_AURA_TRACK_STEALTHED:
return SPELL_SPECIFIC_TRACKER;
@@ -3243,7 +3243,7 @@ void SpellInfo::_LoadImmunityInfo()
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_CONFUSE);
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_FEAR);
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_ROOT_2);
- /* fallthrough */
+ [[fallthrough]];
case 61869: // Overload
case 63481:
case 61887: // Lightning Tendrils