diff options
Diffstat (limited to 'src/server/game/Spells/SpellInfo.cpp')
-rw-r--r-- | src/server/game/Spells/SpellInfo.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index 32050ac41a2..a1bc3937b4f 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -186,7 +186,7 @@ uint32 SpellImplicitTargetInfo::GetExplicitTargetMask(bool& srcSet, bool& dstSet targetMask = TARGET_FLAG_UNIT_PASSENGER; break; case TARGET_CHECK_RAID_CLASS: - /* fallthrough */ + [[fallthrough]]; default: targetMask = TARGET_FLAG_UNIT; break; @@ -2692,7 +2692,7 @@ void SpellInfo::_LoadSpellSpecific() /// @workaround For non-stacking tracking spells (We need generic solution) if (Id == 30645) // Gas Cloud Tracking return SPELL_SPECIFIC_NORMAL; - /* fallthrough */ + [[fallthrough]]; case SPELL_AURA_TRACK_RESOURCES: case SPELL_AURA_TRACK_STEALTHED: return SPELL_SPECIFIC_TRACKER; @@ -3243,7 +3243,7 @@ void SpellInfo::_LoadImmunityInfo() immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_CONFUSE); immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_FEAR); immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_ROOT_2); - /* fallthrough */ + [[fallthrough]]; case 61869: // Overload case 63481: case 61887: // Lightning Tendrils |