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Diffstat (limited to 'src/server/game/Spells/SpellInfo.cpp')
-rw-r--r--src/server/game/Spells/SpellInfo.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 6b54df27596..bd10f484f64 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -1311,10 +1311,10 @@ SpellCastResult SpellInfo::CheckShapeshift(uint32 form) const
uint32 stanceMask = (form ? 1 << (form - 1) : 0);
- if (stanceMask & StancesNot) // can explicitly not be casted in this stance
+ if (stanceMask & StancesNot) // can explicitly not be cast in this stance
return SPELL_FAILED_NOT_SHAPESHIFT;
- if (stanceMask & Stances) // can explicitly be casted in this stance
+ if (stanceMask & Stances) // can explicitly be cast in this stance
return SPELL_CAST_OK;
bool actAsShifted = false;
@@ -2518,12 +2518,12 @@ bool SpellInfo::_IsPositiveEffect(uint8 effIndex, bool deep) const
case SPELL_AURA_PREVENT_RESURRECTION:
return false;
case SPELL_AURA_PERIODIC_DAMAGE: // used in positive spells also.
- // part of negative spell if casted at self (prevent cancel)
+ // part of negative spell if cast at self (prevent cancel)
if (Effects[effIndex].TargetA.GetTarget() == TARGET_UNIT_CASTER)
return false;
break;
case SPELL_AURA_MOD_DECREASE_SPEED: // used in positive spells also
- // part of positive spell if casted at self
+ // part of positive spell if cast at self
if (Effects[effIndex].TargetA.GetTarget() != TARGET_UNIT_CASTER)
return false;
// but not this if this first effect (didn't find better check)