diff options
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
-rwxr-xr-x | src/server/game/Spells/SpellMgr.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 66b0e15ae26..a267f6bdd72 100755 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -312,7 +312,7 @@ uint32 GetDispelChance(Unit* auraCaster, Unit* target, uint32 spellId, bool offe return 100 - resist_chance; } -uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell * spell) +uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell* spell) { SpellCastTimesEntry const *spellCastTimeEntry = sSpellCastTimesStore.LookupEntry(spellInfo->CastingTimeIndex); @@ -339,7 +339,7 @@ bool IsPassiveSpell(uint32 spellId) return IsPassiveSpell(spellInfo); } -bool IsPassiveSpell(SpellEntry const * spellInfo) +bool IsPassiveSpell(SpellEntry const* spellInfo) { if (spellInfo->Attributes & SPELL_ATTR0_PASSIVE) return true; @@ -363,7 +363,7 @@ bool IsHigherHankOfSpell(uint32 spellId_1, uint32 spellId_2) return sSpellMgr->GetSpellRank(spellId_1) < sSpellMgr->GetSpellRank(spellId_2); } -uint32 CalculatePowerCost(SpellEntry const * spellInfo, Unit const * caster, SpellSchoolMask schoolMask) +uint32 CalculatePowerCost(SpellEntry const* spellInfo, Unit const* caster, SpellSchoolMask schoolMask) { // Spell drain all exist power on cast (Only paladin lay of Hands) if (spellInfo->AttributesEx & SPELL_ATTR1_DRAIN_ALL_POWER) @@ -427,7 +427,7 @@ uint32 CalculatePowerCost(SpellEntry const * spellInfo, Unit const * caster, Spe return powerCost; } -bool IsSpellRequiringFocusedTarget(SpellEntry const * spellInfo) +bool IsSpellRequiringFocusedTarget(SpellEntry const* spellInfo) { for (uint8 i = 0 ; i < MAX_SPELL_EFFECTS; ++i) { @@ -442,7 +442,7 @@ bool IsSpellRequiringFocusedTarget(SpellEntry const * spellInfo) return false; } -Unit* GetTriggeredSpellCaster(SpellEntry const * spellInfo, Unit * caster, Unit * target) +Unit* GetTriggeredSpellCaster(SpellEntry const* spellInfo, Unit* caster, Unit* target) { if (IsSpellRequiringFocusedTarget(spellInfo)) return caster; @@ -508,7 +508,7 @@ AuraState GetSpellAuraState(SpellEntry const* spellInfo) return AURA_STATE_NONE; } -SpellSpecific GetSpellSpecific(SpellEntry const * spellInfo) +SpellSpecific GetSpellSpecific(SpellEntry const* spellInfo) { switch(spellInfo->SpellFamilyName) { @@ -1207,7 +1207,7 @@ void SpellMgr::LoadSpellTargetPositions() // Check all spells for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i) { - SpellEntry const * spellInfo = sSpellStore.LookupEntry(i); + SpellEntry const* spellInfo = sSpellStore.LookupEntry(i); if (!spellInfo) continue; @@ -1365,7 +1365,7 @@ void SpellMgr::LoadSpellBonusess() sLog->outString(); } -bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellProcEvent, uint32 EventProcFlag, SpellEntry const * procSpell, uint32 procFlags, uint32 procExtra, bool active) +bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellProcEvent, uint32 EventProcFlag, SpellEntry const* procSpell, uint32 procFlags, uint32 procExtra, bool active) { // No extra req need uint32 procEvent_procEx = PROC_EX_NONE; @@ -1809,7 +1809,7 @@ bool SpellMgr::IsSkillTypeSpell(uint32 spellId, SkillType type) const } // basepoints provided here have to be valid basepoints (use SpellMgr::CalculateSpellEffectBaseAmount) -int32 SpellMgr::CalculateSpellEffectAmount(SpellEntry const * spellEntry, uint8 effIndex, Unit const * caster, int32 const * effBasePoints, Unit const * /*target*/) +int32 SpellMgr::CalculateSpellEffectAmount(SpellEntry const* spellEntry, uint8 effIndex, Unit const* caster, int32 const* effBasePoints, Unit const* /*target*/) { float basePointsPerLevel = spellEntry->EffectRealPointsPerLevel[effIndex]; int32 basePoints = effBasePoints ? *effBasePoints : spellEntry->EffectBasePoints[effIndex]; @@ -1871,7 +1871,7 @@ int32 SpellMgr::CalculateSpellEffectAmount(SpellEntry const * spellEntry, uint8 return int32(value); } -int32 SpellMgr::CalculateSpellEffectBaseAmount(int32 value, SpellEntry const * spellEntry, uint8 effIndex) +int32 SpellMgr::CalculateSpellEffectBaseAmount(int32 value, SpellEntry const* spellEntry, uint8 effIndex) { if (spellEntry->EffectDieSides[effIndex] == 0) return value; @@ -1879,22 +1879,22 @@ int32 SpellMgr::CalculateSpellEffectBaseAmount(int32 value, SpellEntry const * s return value - 1; } -float SpellMgr::CalculateSpellEffectValueMultiplier(SpellEntry const * spellEntry, uint8 effIndex, Unit * caster, Spell * spell) +float SpellMgr::CalculateSpellEffectValueMultiplier(SpellEntry const* spellEntry, uint8 effIndex, Unit* caster, Spell* spell) { float multiplier = spellEntry->EffectValueMultiplier[effIndex]; if (caster) - if (Player * modOwner = caster->GetSpellModOwner()) + if (Player* modOwner = caster->GetSpellModOwner()) modOwner->ApplySpellMod(spellEntry->Id, SPELLMOD_VALUE_MULTIPLIER, multiplier, spell); return multiplier; } -float SpellMgr::CalculateSpellEffectDamageMultiplier(SpellEntry const * spellEntry, uint8 effIndex, Unit * caster, Spell * spell) +float SpellMgr::CalculateSpellEffectDamageMultiplier(SpellEntry const* spellEntry, uint8 effIndex, Unit* caster, Spell* spell) { float multiplier = spellEntry->EffectDamageMultiplier[effIndex]; if (caster) - if (Player * modOwner = caster->GetSpellModOwner()) + if (Player* modOwner = caster->GetSpellModOwner()) modOwner->ApplySpellMod(spellEntry->Id, SPELLMOD_DAMAGE_MULTIPLIER, multiplier, spell); return multiplier; } @@ -3228,7 +3228,7 @@ bool SpellMgr::CanAurasStack(Aura const *aura1, Aura const *aura2, bool sameCast return true; } -bool CanSpellDispelAura(SpellEntry const * dispelSpell, SpellEntry const * aura) +bool CanSpellDispelAura(SpellEntry const* dispelSpell, SpellEntry const* aura) { // These auras (like ressurection sickness) can't be dispelled if (aura->Attributes & SPELL_ATTR0_NEGATIVE_1) @@ -3249,7 +3249,7 @@ bool CanSpellDispelAura(SpellEntry const * dispelSpell, SpellEntry const * aura) return true; } -bool CanSpellPierceImmuneAura(SpellEntry const * pierceSpell, SpellEntry const * aura) +bool CanSpellPierceImmuneAura(SpellEntry const* pierceSpell, SpellEntry const* aura) { // these spells pierce all avalible spells (Resurrection Sickness for example) if (pierceSpell->Attributes & SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY) @@ -3336,13 +3336,13 @@ void SpellMgr::LoadSpellRequired() uint32 spell_id = fields[0].GetUInt32(); uint32 spell_req = fields[1].GetUInt32(); // check if chain is made with valid first spell - SpellEntry const * spell = sSpellStore.LookupEntry(spell_id); + SpellEntry const* spell = sSpellStore.LookupEntry(spell_id); if (!spell) { sLog->outErrorDb("spell_id %u in `spell_required` table is not found in dbcs, skipped", spell_id); continue; } - SpellEntry const * req_spell = sSpellStore.LookupEntry(spell_req); + SpellEntry const* req_spell = sSpellStore.LookupEntry(spell_req); if (!req_spell) { sLog->outErrorDb("req_spell %u in `spell_required` table is not found in dbcs, skipped", spell_req); @@ -3417,7 +3417,7 @@ void SpellMgr::LoadSpellRanks() break; } // check if chain is made with valid first spell - SpellEntry const * first = sSpellStore.LookupEntry(lastSpell); + SpellEntry const* first = sSpellStore.LookupEntry(lastSpell); if (!first) { sLog->outErrorDb("Spell rank identifier(first_spell_id) %u listed in `spell_ranks` does not exist!", lastSpell); @@ -3434,7 +3434,7 @@ void SpellMgr::LoadSpellRanks() // check spells in chain for (std::list<std::pair<int32, int32> >::iterator itr = rankChain.begin() ; itr!= rankChain.end(); ++itr) { - SpellEntry const * spell = sSpellStore.LookupEntry(itr->first); + SpellEntry const* spell = sSpellStore.LookupEntry(itr->first); if (!spell) { sLog->outErrorDb("Spell %u (rank %u) listed in `spell_ranks` for chain %u does not exist!", itr->first, itr->second, lastSpell); |