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Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
-rw-r--r--src/server/game/Spells/SpellMgr.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 190eee167dc..a9dda0332fa 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -1791,8 +1791,8 @@ void SpellMgr::LoadSpellEnchantProcData()
mSpellEnchantProcEventMap.clear(); // need for reload case
- // 0 1 2 3
- QueryResult result = WorldDatabase.Query("SELECT entry, customChance, PPMChance, procEx FROM spell_enchant_proc_data");
+ // 0 1 2 3 4
+ QueryResult result = WorldDatabase.Query("SELECT EnchantID, Chance, ProcsPerMinute, HitMask, AttributesMask FROM spell_enchant_proc_data");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell enchant proc event conditions. DB table `spell_enchant_proc_data` is empty.");
@@ -1815,9 +1815,10 @@ void SpellMgr::LoadSpellEnchantProcData()
SpellEnchantProcEntry spe;
- spe.customChance = fields[1].GetUInt32();
- spe.PPMChance = fields[2].GetFloat();
- spe.procEx = fields[3].GetUInt32();
+ spe.Chance = fields[1].GetFloat();
+ spe.ProcsPerMinute = fields[2].GetFloat();
+ spe.HitMask = fields[3].GetUInt32();
+ spe.AttributesMask = fields[4].GetUInt32();
mSpellEnchantProcEventMap[enchantId] = spe;