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-rw-r--r--src/server/game/Spells/SpellMgr.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 12c4408c84f..f8a2f8b5ef2 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -4814,6 +4814,13 @@ void SpellMgr::LoadSpellInfoCorrections()
if (spellInfo->IsPassive() && GetTalentSpellCost(i))
if (spellInfo->Effects[j].TargetA.GetTarget() == TARGET_UNIT_PET)
spellInfo->Effects[j].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_CASTER);
+
+ // Area auras may not target area (they're self cast)
+ if (spellInfo->Effects[j].IsAreaAuraEffect() && spellInfo->Effects[j].IsTargetingArea())
+ {
+ spellInfo->Effects[j].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_CASTER);
+ spellInfo->Effects[j].TargetB = SpellImplicitTargetInfo(0);
+ }
}
// disable proc for magnet auras, they're handled differently