diff options
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
| -rwxr-xr-x | src/server/game/Spells/SpellMgr.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index e5fd2526916..1eb1f419f85 100755 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -4023,6 +4023,15 @@ void SpellMgr::LoadSpellCustomAttr() spellInfo->MaxAffectedTargets = 1; count++; break; + case 62834: // Boom + // This hack is here because we suspect our implementation of spell effect execution on targets + // is done in the wrong order. We suspect that EFFECT_0 needs to be applied on all targets, + // then EFFECT_1, etc - instead of applying each effect on target1, then target2, etc. + // The above situation causes the visual for this spell to be bugged, so we remove the instakill + // effect and implement a script hack for that. + spellInfo->Effect[EFFECT_1] = 0; + count++; + break; // ENDOF ULDUAR SPELLS // // ICECROWN CITADEL SPELLS |
