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Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.cpp56
1 files changed, 28 insertions, 28 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 10ca42b321e..ddd98a7a5b3 100755
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -696,34 +696,34 @@ void SpellMgr::GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set<uint32>&
bool SpellMgr::AddSameEffectStackRuleSpellGroups(SpellInfo const* spellInfo, int32 amount, std::map<SpellGroup, int32>& groups) const
{
- uint32 spellId = spellInfo->GetFirstRankSpell()->Id;
- SpellSpellGroupMapBounds spellGroup = GetSpellSpellGroupMapBounds(spellId);
- // Find group with SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT if it belongs to one
- for (SpellSpellGroupMap::const_iterator itr = spellGroup.first; itr != spellGroup.second ; ++itr)
- {
- SpellGroup group = itr->second;
- SpellGroupStackMap::const_iterator found = mSpellGroupStack.find(group);
+ uint32 spellId = spellInfo->GetFirstRankSpell()->Id;
+ SpellSpellGroupMapBounds spellGroup = GetSpellSpellGroupMapBounds(spellId);
+ // Find group with SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT if it belongs to one
+ for (SpellSpellGroupMap::const_iterator itr = spellGroup.first; itr != spellGroup.second ; ++itr)
+ {
+ SpellGroup group = itr->second;
+ SpellGroupStackMap::const_iterator found = mSpellGroupStack.find(group);
if (found != mSpellGroupStack.end())
- {
- if (found->second == SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT)
- {
- // Put the highest amount in the map
- if (groups.find(group) == groups.end())
- groups[group] = amount;
- else
- {
- int32 curr_amount = groups[group];
- // Take absolute value because this also counts for the highest negative aura
- if (abs(curr_amount) < abs(amount))
- groups[group] = amount;
- }
- // return because a spell should be in only one SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT group
- return true;
- }
- }
- }
- // Not in a SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT group, so return false
- return false;
+ {
+ if (found->second == SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT)
+ {
+ // Put the highest amount in the map
+ if (groups.find(group) == groups.end())
+ groups[group] = amount;
+ else
+ {
+ int32 curr_amount = groups[group];
+ // Take absolute value because this also counts for the highest negative aura
+ if (abs(curr_amount) < abs(amount))
+ groups[group] = amount;
+ }
+ // return because a spell should be in only one SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT group
+ return true;
+ }
+ }
+ }
+ // Not in a SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT group, so return false
+ return false;
}
SpellGroupStackRule SpellMgr::CheckSpellGroupStackRules(SpellInfo const* spellInfo1, SpellInfo const* spellInfo2) const
@@ -3148,7 +3148,7 @@ void SpellMgr::LoadDbcDataCorrections()
case 51726:
spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
spellInfo->SpellFamilyFlags[2] = 0x10;
- spellInfo->EffectApplyAuraName[1] = SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN;
+ spellInfo->EffectApplyAuraName[1] = SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN;
break;
case 41913: // Parasitic Shadowfiend Passive
spellInfo->EffectApplyAuraName[0] = 4; // proc debuff, and summon infinite fiends