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path: root/src/server/game/Spells/SpellMgr.cpp
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Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
-rw-r--r--src/server/game/Spells/SpellMgr.cpp61
1 files changed, 0 insertions, 61 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 65b4f0faf1c..0d7f7ddf240 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -809,69 +809,8 @@ void SpellMgr::UnloadSpellInfoChains()
mSpellChains.clear();
}
-void SpellMgr::LoadSpellTalentRanks()
-{
- // cleanup core data before reload - remove reference to ChainNode from SpellInfo
- UnloadSpellInfoChains();
-
- for (TalentEntry const* talentInfo : sTalentStore)
- {
- SpellInfo const* lastSpell = nullptr;
- for (uint8 rank = talentInfo->SpellRank.size() - 1; rank > 0; --rank)
- {
- if (talentInfo->SpellRank[rank])
- {
- lastSpell = GetSpellInfo(talentInfo->SpellRank[rank], DIFFICULTY_NONE);
- break;
- }
- }
-
- if (!lastSpell)
- continue;
-
- SpellInfo const* firstSpell = GetSpellInfo(talentInfo->SpellRank[0], DIFFICULTY_NONE);
- if (!firstSpell)
- {
- TC_LOG_ERROR("spells", "SpellMgr::LoadSpellTalentRanks: First Rank Spell {} for TalentEntry {} does not exist.", talentInfo->SpellRank[0], talentInfo->ID);
- continue;
- }
-
- SpellInfo const* prevSpell = nullptr;
- for (uint8 rank = 0; rank < talentInfo->SpellRank.size(); ++rank)
- {
- uint32 spellId = talentInfo->SpellRank[rank];
- if (!spellId)
- break;
-
- SpellInfo const* currentSpell = GetSpellInfo(spellId, DIFFICULTY_NONE);
- if (!currentSpell)
- {
- TC_LOG_ERROR("spells", "SpellMgr::LoadSpellTalentRanks: Spell {} (Rank: {}) for TalentEntry {} does not exist.", spellId, rank + 1, talentInfo->ID);
- break;
- }
-
- SpellChainNode node;
- node.first = firstSpell;
- node.last = lastSpell;
- node.rank = rank + 1;
-
- node.prev = prevSpell;
- node.next = node.rank < MAX_TALENT_RANK ? GetSpellInfo(talentInfo->SpellRank[node.rank], DIFFICULTY_NONE) : nullptr;
-
- mSpellChains[spellId] = node;
- for (SpellInfo const& difficultyInfo : _GetSpellInfo(spellId))
- const_cast<SpellInfo&>(difficultyInfo).ChainEntry = &mSpellChains[spellId];
-
- prevSpell = currentSpell;
- }
- }
-}
-
void SpellMgr::LoadSpellRanks()
{
- // cleanup data and load spell ranks for talents from dbc
- LoadSpellTalentRanks();
-
uint32 oldMSTime = getMSTime();
std::map<uint32 /*spell*/, uint32 /*next*/> chains;