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path: root/src/server/game/Spells/SpellMgr.cpp
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Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
-rw-r--r--src/server/game/Spells/SpellMgr.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 2532069e6c2..2bb498cf9af 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -2068,7 +2068,7 @@ void SpellMgr::LoadSpellAreas()
spellArea.questEndStatus = fields[4].GetUInt32();
spellArea.questEnd = fields[5].GetUInt32();
spellArea.auraSpell = fields[6].GetInt32();
- spellArea.raceMask = fields[7].GetUInt32();
+ spellArea.raceMask = fields[7].GetUInt64();
spellArea.gender = Gender(fields[8].GetUInt8());
spellArea.flags = fields[9].GetUInt8();
@@ -2189,7 +2189,7 @@ void SpellMgr::LoadSpellAreas()
if (spellArea.raceMask && (spellArea.raceMask & RACEMASK_ALL_PLAYABLE) == 0)
{
- TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has wrong race mask (%u) requirement.", spell, spellArea.raceMask);
+ TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has wrong race mask (" UI64FMTD ") requirement.", spell, spellArea.raceMask);
continue;
}
@@ -2236,7 +2236,7 @@ void SpellMgr::LoadSpellInfoStore()
uint32 oldMSTime = getMSTime();
UnloadSpellInfoStore();
- mSpellInfoMap.resize(sSpellStore.GetNumRows(), NULL);
+ mSpellInfoMap.resize(sSpellNameStore.GetNumRows(), NULL);
std::unordered_map<uint32, SpellInfoLoadHelper> loadData;
std::unordered_map<int32, SpellEffectEntryMap> effectsBySpell;
@@ -2313,11 +2313,11 @@ void SpellMgr::LoadSpellInfoStore()
for (SpellXSpellVisualEntry const* visual : sSpellXSpellVisualStore)
visualsBySpell[visual->SpellID][visual->DifficultyID].push_back(visual);
- for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i)
+ for (uint32 i = 0; i < sSpellNameStore.GetNumRows(); ++i)
{
- if (SpellEntry const* spellEntry = sSpellStore.LookupEntry(i))
+ if (SpellNameEntry const* spellNameEntry = sSpellNameStore.LookupEntry(i))
{
- loadData[i].Entry = spellEntry;
+ loadData[i].Entry = spellNameEntry;
mSpellInfoMap[i] = new SpellInfo(loadData[i], effectsBySpell[i], std::move(visualsBySpell[i]));
}
}