diff options
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
| -rw-r--r-- | src/server/game/Spells/SpellScript.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index 739355cd21e..b0314fdf1a5 100644 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -1727,13 +1727,14 @@ public: HookList<EffectCalcCritChanceHandler> DoEffectCalcCritChance; #define AuraEffectCalcCritChanceFn(F, I, N) EffectCalcCritChanceHandler(&F, I, N) - // executed when aura effect calculates damage or healing for dots and hots + // executed when aura effect calculates damage or healing for dots and hots or initial absorb aura amount calculation // example: DoEffectCalcDamageAndHealing += AuraEffectCalcDamageFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier); // example: DoEffectCalcDamageAndHealing += AuraEffectCalcHealingFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier); // where function is: void function(AuraEffect const* aurEff, Unit* victim, int32& damageOrHealing, int32& flatMod, float& pctMod); HookList<EffectCalcDamageAndHealingHandler> DoEffectCalcDamageAndHealing; #define AuraEffectCalcDamageFn(F, I, N) EffectCalcDamageAndHealingHandler(&F, I, N) #define AuraEffectCalcHealingFn(F, I, N) EffectCalcDamageAndHealingHandler(&F, I, N) + #define AuraEffectCalcAbsorbFn(F, I) EffectCalcDamageAndHealingHandler(&F, I, SPELL_AURA_SCHOOL_ABSORB) // executed when absorb aura effect is going to reduce damage // example: OnEffectAbsorb += AuraEffectAbsorbFn(class::function, EffectIndexSpecifier); |
