diff options
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
| -rwxr-xr-x | src/server/game/Spells/SpellScript.h | 27 |
1 files changed, 26 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index a1d8e6563b0..1bf8d25adef 100755 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -21,6 +21,7 @@ #include "Util.h" #include "SharedDefines.h" #include "SpellAuraDefines.h" +#include "Spell.h" #include <stack> class Unit; @@ -333,7 +334,8 @@ class SpellScript : public _SpellScript int32 GetHitHeal(); void SetHitHeal(int32 heal); void PreventHitHeal() { SetHitHeal(0); } - + Spell* GetSpell() { return m_spell; } + void GetSummonPosition(uint32 i, Position &pos, float radius, uint32 count); // returns current spell hit target aura Aura* GetHitAura(); // prevents applying aura on current spell hit target @@ -385,6 +387,8 @@ enum AuraScriptHookType AURA_SCRIPT_HOOK_EFFECT_MANASHIELD, AURA_SCRIPT_HOOK_EFFECT_AFTER_MANASHIELD, AURA_SCRIPT_HOOK_CHECK_AREA_TARGET, + AURA_SCRIPT_HOOK_DISPEL, + AURA_SCRIPT_HOOK_AFTER_DISPEL, /*AURA_SCRIPT_HOOK_APPLY, AURA_SCRIPT_HOOK_REMOVE, */ }; @@ -400,6 +404,7 @@ class AuraScript : public _SpellScript #define AURASCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) \ typedef bool(CLASSNAME::*AuraCheckAreaTargetFnType)(Unit* target); \ + typedef void(CLASSNAME::*AuraDispelFnType)(DispelInfo* dispelInfo); \ typedef void(CLASSNAME::*AuraEffectApplicationModeFnType)(AuraEffect const*, AuraEffectHandleModes); \ typedef void(CLASSNAME::*AuraEffectPeriodicFnType)(AuraEffect const*); \ typedef void(CLASSNAME::*AuraEffectUpdatePeriodicFnType)(AuraEffect*); \ @@ -418,6 +423,14 @@ class AuraScript : public _SpellScript private: AuraCheckAreaTargetFnType pHandlerScript; }; + class AuraDispelHandler + { + public: + AuraDispelHandler(AuraDispelFnType pHandlerScript); + void Call(AuraScript* auraScript, DispelInfo* dispelInfo); + private: + AuraDispelFnType pHandlerScript; + }; class EffectBase : public _SpellScript::EffectAuraNameCheck, public _SpellScript::EffectHook { public: @@ -493,6 +506,7 @@ class AuraScript : public _SpellScript #define AURASCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME) \ class CheckAreaTargetFunction : public AuraScript::CheckAreaTargetHandler { public: CheckAreaTargetFunction(AuraCheckAreaTargetFnType _pHandlerScript) : AuraScript::CheckAreaTargetHandler((AuraScript::AuraCheckAreaTargetFnType)_pHandlerScript) {} }; \ + class AuraDispelFunction : public AuraScript::AuraDispelHandler { public: AuraDispelFunction(AuraDispelFnType _pHandlerScript) : AuraScript::AuraDispelHandler((AuraScript::AuraDispelFnType)_pHandlerScript) {} }; \ class EffectPeriodicHandlerFunction : public AuraScript::EffectPeriodicHandler { public: EffectPeriodicHandlerFunction(AuraEffectPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : AuraScript::EffectPeriodicHandler((AuraScript::AuraEffectPeriodicFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \ class EffectUpdatePeriodicHandlerFunction : public AuraScript::EffectUpdatePeriodicHandler { public: EffectUpdatePeriodicHandlerFunction(AuraEffectUpdatePeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : AuraScript::EffectUpdatePeriodicHandler((AuraScript::AuraEffectUpdatePeriodicFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \ class EffectCalcAmountHandlerFunction : public AuraScript::EffectCalcAmountHandler { public: EffectCalcAmountHandlerFunction(AuraEffectCalcAmountFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : AuraScript::EffectCalcAmountHandler((AuraScript::AuraEffectCalcAmountFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \ @@ -540,6 +554,17 @@ class AuraScript : public _SpellScript // where function is: bool function (Unit* target); HookList<CheckAreaTargetHandler> DoCheckAreaTarget; #define AuraCheckAreaTargetFn(F) CheckAreaTargetFunction(&F) + + // executed when aura is dispelled by a unit + // example: OnDispel += AuraDispelFn(class::function); + // where function is: void function (DispelInfo* dispelInfo); + HookList<AuraDispelHandler> OnDispel; + // executed after aura is dispelled by a unit + // example: AfterDispel += AuraDispelFn(class::function); + // where function is: void function (DispelInfo* dispelInfo); + HookList<AuraDispelHandler> AfterDispel; + #define AuraDispelFn(F) AuraDispelFunction(&F) + // executed when aura effect is applied with specified mode to target // should be used when when effect handler preventing/replacing is needed, do not use this hook for triggering spellcasts/removing auras etc - may be unsafe // example: OnEffectApply += AuraEffectApplyFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier, AuraEffectHandleModes); |
