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Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
-rwxr-xr-xsrc/server/game/Spells/SpellScript.h27
1 files changed, 26 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index a1d8e6563b0..1bf8d25adef 100755
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -21,6 +21,7 @@
#include "Util.h"
#include "SharedDefines.h"
#include "SpellAuraDefines.h"
+#include "Spell.h"
#include <stack>
class Unit;
@@ -333,7 +334,8 @@ class SpellScript : public _SpellScript
int32 GetHitHeal();
void SetHitHeal(int32 heal);
void PreventHitHeal() { SetHitHeal(0); }
-
+ Spell* GetSpell() { return m_spell; }
+ void GetSummonPosition(uint32 i, Position &pos, float radius, uint32 count);
// returns current spell hit target aura
Aura* GetHitAura();
// prevents applying aura on current spell hit target
@@ -385,6 +387,8 @@ enum AuraScriptHookType
AURA_SCRIPT_HOOK_EFFECT_MANASHIELD,
AURA_SCRIPT_HOOK_EFFECT_AFTER_MANASHIELD,
AURA_SCRIPT_HOOK_CHECK_AREA_TARGET,
+ AURA_SCRIPT_HOOK_DISPEL,
+ AURA_SCRIPT_HOOK_AFTER_DISPEL,
/*AURA_SCRIPT_HOOK_APPLY,
AURA_SCRIPT_HOOK_REMOVE, */
};
@@ -400,6 +404,7 @@ class AuraScript : public _SpellScript
#define AURASCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) \
typedef bool(CLASSNAME::*AuraCheckAreaTargetFnType)(Unit* target); \
+ typedef void(CLASSNAME::*AuraDispelFnType)(DispelInfo* dispelInfo); \
typedef void(CLASSNAME::*AuraEffectApplicationModeFnType)(AuraEffect const*, AuraEffectHandleModes); \
typedef void(CLASSNAME::*AuraEffectPeriodicFnType)(AuraEffect const*); \
typedef void(CLASSNAME::*AuraEffectUpdatePeriodicFnType)(AuraEffect*); \
@@ -418,6 +423,14 @@ class AuraScript : public _SpellScript
private:
AuraCheckAreaTargetFnType pHandlerScript;
};
+ class AuraDispelHandler
+ {
+ public:
+ AuraDispelHandler(AuraDispelFnType pHandlerScript);
+ void Call(AuraScript* auraScript, DispelInfo* dispelInfo);
+ private:
+ AuraDispelFnType pHandlerScript;
+ };
class EffectBase : public _SpellScript::EffectAuraNameCheck, public _SpellScript::EffectHook
{
public:
@@ -493,6 +506,7 @@ class AuraScript : public _SpellScript
#define AURASCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME) \
class CheckAreaTargetFunction : public AuraScript::CheckAreaTargetHandler { public: CheckAreaTargetFunction(AuraCheckAreaTargetFnType _pHandlerScript) : AuraScript::CheckAreaTargetHandler((AuraScript::AuraCheckAreaTargetFnType)_pHandlerScript) {} }; \
+ class AuraDispelFunction : public AuraScript::AuraDispelHandler { public: AuraDispelFunction(AuraDispelFnType _pHandlerScript) : AuraScript::AuraDispelHandler((AuraScript::AuraDispelFnType)_pHandlerScript) {} }; \
class EffectPeriodicHandlerFunction : public AuraScript::EffectPeriodicHandler { public: EffectPeriodicHandlerFunction(AuraEffectPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : AuraScript::EffectPeriodicHandler((AuraScript::AuraEffectPeriodicFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
class EffectUpdatePeriodicHandlerFunction : public AuraScript::EffectUpdatePeriodicHandler { public: EffectUpdatePeriodicHandlerFunction(AuraEffectUpdatePeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : AuraScript::EffectUpdatePeriodicHandler((AuraScript::AuraEffectUpdatePeriodicFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
class EffectCalcAmountHandlerFunction : public AuraScript::EffectCalcAmountHandler { public: EffectCalcAmountHandlerFunction(AuraEffectCalcAmountFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : AuraScript::EffectCalcAmountHandler((AuraScript::AuraEffectCalcAmountFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
@@ -540,6 +554,17 @@ class AuraScript : public _SpellScript
// where function is: bool function (Unit* target);
HookList<CheckAreaTargetHandler> DoCheckAreaTarget;
#define AuraCheckAreaTargetFn(F) CheckAreaTargetFunction(&F)
+
+ // executed when aura is dispelled by a unit
+ // example: OnDispel += AuraDispelFn(class::function);
+ // where function is: void function (DispelInfo* dispelInfo);
+ HookList<AuraDispelHandler> OnDispel;
+ // executed after aura is dispelled by a unit
+ // example: AfterDispel += AuraDispelFn(class::function);
+ // where function is: void function (DispelInfo* dispelInfo);
+ HookList<AuraDispelHandler> AfterDispel;
+ #define AuraDispelFn(F) AuraDispelFunction(&F)
+
// executed when aura effect is applied with specified mode to target
// should be used when when effect handler preventing/replacing is needed, do not use this hook for triggering spellcasts/removing auras etc - may be unsafe
// example: OnEffectApply += AuraEffectApplyFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier, AuraEffectHandleModes);