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+/*
+ * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef TRINITY_TRAIT_MGR_H
+#define TRINITY_TRAIT_MGR_H
+
+#include "Define.h"
+#include <map>
+#include <vector>
+
+class Player;
+struct TraitDefinitionEffectPointsEntry;
+enum class TraitConfigType : int32;
+enum TalentLearnResult : int32;
+
+namespace UF
+{
+struct TraitEntry;
+}
+
+namespace WorldPackets::Traits
+{
+struct TraitConfig;
+struct TraitEntry;
+}
+
+namespace TraitMgr
+{
+constexpr uint32 COMMIT_COMBAT_TRAIT_CONFIG_CHANGES_SPELL_ID = 384255u;
+constexpr uint32 MAX_COMBAT_TRAIT_CONFIGS = 10u;
+
+void Load();
+int32 GenerateNewTraitConfigId();
+TraitConfigType GetConfigTypeForTree(int32 traitTreeId);
+void FillSpentCurrenciesMap(WorldPackets::Traits::TraitEntry const& entry, std::map<int32, int32>& cachedCurrencies);
+std::vector<UF::TraitEntry> GetGrantedTraitEntriesForConfig(WorldPackets::Traits::TraitConfig const& traitConfig, Player const* player);
+bool IsValidEntry(WorldPackets::Traits::TraitEntry const& traitEntry);
+TalentLearnResult ValidateConfig(WorldPackets::Traits::TraitConfig const& traitConfig, Player const* player, bool requireSpendingAllCurrencies = false);
+std::vector<TraitDefinitionEffectPointsEntry const*> const* GetTraitDefinitionEffectPointModifiers(int32 traitDefinitionId);
+void InitializeStarterBuildTraitConfig(WorldPackets::Traits::TraitConfig& traitConfig, Player const* player);
+}
+
+#endif // TRINITY_TRAIT_MGR_H