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-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp13
-rw-r--r--src/server/game/Spells/SpellEffects.cpp4
2 files changed, 9 insertions, 8 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index bc6d3677094..8ad99d8d0b5 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -78,7 +78,7 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]=
&AuraEffect::HandleModStealth, // 16 SPELL_AURA_MOD_STEALTH
&AuraEffect::HandleModStealthDetect, // 17 SPELL_AURA_MOD_DETECT
&AuraEffect::HandleModInvisibility, // 18 SPELL_AURA_MOD_INVISIBILITY
- &AuraEffect::HandleModInvisibilityDetect, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
+ &AuraEffect::HandleModInvisibilityDetect, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECT
&AuraEffect::HandleNoImmediateEffect, // 20 SPELL_AURA_OBS_MOD_HEALTH implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleNoImmediateEffect, // 21 SPELL_AURA_OBS_MOD_POWER implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleAuraModResistance, // 22 SPELL_AURA_MOD_RESISTANCE
@@ -1084,7 +1084,6 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
{
uint32 spellId = 0;
uint32 spellId2 = 0;
- //uint32 spellId3 = 0;
uint32 HotWSpellId = 0;
switch (GetMiscValue())
@@ -1222,7 +1221,8 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
// Heart of the Wild
if (HotWSpellId)
- { // hacky, but the only way as spell family is not SPELLFAMILY_DRUID
+ {
+ // hacky, but the only way as spell family is not SPELLFAMILY_DRUID
Unit::AuraEffectList const& mModTotalStatPct = target->GetAuraEffectsByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE);
for (AuraEffect const* aurEff : mModTotalStatPct)
{
@@ -1237,6 +1237,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
}
}
}
+
switch (GetMiscValue())
{
case FORM_CAT:
@@ -1910,7 +1911,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
SpellShapeshiftFormEntry const* shapeInfo = sSpellShapeshiftFormStore.LookupEntry(form);
ASSERT(shapeInfo);
// Learn spells for shapeshift form - no need to send action bars or add spells to spellbook
- for (uint8 i = 0; i<MAX_SHAPESHIFT_SPELLS; ++i)
+ for (uint8 i = 0; i < MAX_SHAPESHIFT_SPELLS; ++i)
{
if (!shapeInfo->PresetSpellID[i])
continue;
@@ -2305,12 +2306,12 @@ void AuraEffect::HandleAuraModDisarm(AuraApplication const* aurApp, uint8 mode,
Unit* target = aurApp->GetTarget();
- //Prevent handling aura twice
+ // Prevent handling aura twice
AuraType type = GetAuraType();
if (apply ? target->GetAuraEffectsByType(type).size() > 1 : target->HasAuraType(type))
return;
- void(*flagChangeFunc)(Unit * u) = nullptr;
+ void(*flagChangeFunc)(Unit* u) = nullptr;
uint32 slot;
WeaponAttackType attType;
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index e31db03f80e..9fc4471259d 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -4720,7 +4720,7 @@ void Spell::EffectTransmitted()
Map* cMap = unitCaster->GetMap();
// if gameobject is summoning object, it should be spawned right on caster's position
- if (goinfo->type == GAMEOBJECT_TYPE_SUMMONING_RITUAL)
+ if (goinfo->type == GAMEOBJECT_TYPE_RITUAL)
unitCaster->GetPosition(fx, fy, fz);
GameObject* pGameObj = new GameObject;
@@ -4755,7 +4755,7 @@ void Spell::EffectTransmitted()
duration = std::min(duration, duration - lastSec*IN_MILLISECONDS + FISHING_BOBBER_READY_TIME*IN_MILLISECONDS);
break;
}
- case GAMEOBJECT_TYPE_SUMMONING_RITUAL:
+ case GAMEOBJECT_TYPE_RITUAL:
{
if (unitCaster->GetTypeId() == TYPEID_PLAYER)
{