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-rw-r--r--src/server/game/Spells/SpellEffects.cpp10
-rw-r--r--src/server/game/Spells/SpellMgr.cpp3
2 files changed, 8 insertions, 5 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 4be79d4b52b..80eadb9ac0e 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -2602,7 +2602,7 @@ void Spell::EffectEnchantItemPerm(SpellEffIndex effIndex)
// remove old enchanting before applying new if equipped
item_owner->ApplyEnchantment(itemTarget, PERM_ENCHANTMENT_SLOT, false);
- itemTarget->SetEnchantment(PERM_ENCHANTMENT_SLOT, enchant_id, 0, 0);
+ itemTarget->SetEnchantment(PERM_ENCHANTMENT_SLOT, enchant_id, 0, 0, m_caster->GetGUID());
// add new enchanting if equipped
item_owner->ApplyEnchantment(itemTarget, PERM_ENCHANTMENT_SLOT, true);
@@ -2667,7 +2667,7 @@ void Spell::EffectEnchantItemPrismatic(SpellEffIndex effIndex)
// remove old enchanting before applying new if equipped
item_owner->ApplyEnchantment(itemTarget, PRISMATIC_ENCHANTMENT_SLOT, false);
- itemTarget->SetEnchantment(PRISMATIC_ENCHANTMENT_SLOT, enchant_id, 0, 0);
+ itemTarget->SetEnchantment(PRISMATIC_ENCHANTMENT_SLOT, enchant_id, 0, 0, m_caster->GetGUID());
// add new enchanting if equipped
item_owner->ApplyEnchantment(itemTarget, PRISMATIC_ENCHANTMENT_SLOT, true);
@@ -2749,7 +2749,7 @@ void Spell::EffectEnchantItemTmp(SpellEffIndex effIndex)
// remove old enchanting before applying new if equipped
item_owner->ApplyEnchantment(itemTarget, TEMP_ENCHANTMENT_SLOT, false);
- itemTarget->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, duration * 1000, 0);
+ itemTarget->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, duration * 1000, 0, m_caster->GetGUID());
// add new enchanting if equipped
item_owner->ApplyEnchantment(itemTarget, TEMP_ENCHANTMENT_SLOT, true);
@@ -4243,7 +4243,7 @@ void Spell::EffectEnchantHeldItem(SpellEffIndex effIndex)
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
- Player* item_owner = (Player*)unitTarget;
+ Player* item_owner = unitTarget->ToPlayer();
Item* item = item_owner->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
if (!item)
@@ -4274,7 +4274,7 @@ void Spell::EffectEnchantHeldItem(SpellEffIndex effIndex)
return;
// Apply the temporary enchantment
- item->SetEnchantment(slot, enchant_id, duration*IN_MILLISECONDS, 0);
+ item->SetEnchantment(slot, enchant_id, duration*IN_MILLISECONDS, 0, m_caster->GetGUID());
item_owner->ApplyEnchantment(item, slot, true);
}
}
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index a2a4a85808a..3ee6266b0d2 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -499,6 +499,9 @@ uint32 SpellMgr::GetSpellIdForDifficulty(uint32 spellId, Unit const* caster) con
SpellInfo const* SpellMgr::GetSpellForDifficultyFromSpell(SpellInfo const* spell, Unit const* caster) const
{
+ if (!spell)
+ return NULL;
+
uint32 newSpellId = GetSpellIdForDifficulty(spell->Id, caster);
SpellInfo const* newSpell = GetSpellInfo(newSpellId);
if (!newSpell)