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diff --git a/src/server/game/StatSystem.cpp b/src/server/game/StatSystem.cpp
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+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Unit.h"
+#include "Player.h"
+#include "Pet.h"
+#include "Creature.h"
+#include "SharedDefines.h"
+#include "SpellAuras.h"
+#include "SpellAuraEffects.h"
+
+/*#######################################
+######## ########
+######## PLAYERS STAT SYSTEM ########
+######## ########
+#######################################*/
+
+bool Player::UpdateStats(Stats stat)
+{
+ if (stat > STAT_SPIRIT)
+ return false;
+
+ // value = ((base_value * base_pct) + total_value) * total_pct
+ float value = GetTotalStatValue(stat);
+
+ SetStat(stat, int32(value));
+
+ if (stat == STAT_STAMINA || stat == STAT_INTELLECT || stat == STAT_STRENGTH)
+ {
+ Pet *pet = GetPet();
+ if (pet)
+ pet->UpdateStats(stat);
+ }
+
+ switch(stat)
+ {
+ case STAT_STRENGTH:
+ UpdateShieldBlockValue();
+ break;
+ case STAT_AGILITY:
+ UpdateArmor();
+ UpdateAllCritPercentages();
+ UpdateDodgePercentage();
+ break;
+ case STAT_STAMINA: UpdateMaxHealth(); break;
+ case STAT_INTELLECT:
+ UpdateMaxPower(POWER_MANA);
+ UpdateAllSpellCritChances();
+ UpdateArmor(); //SPELL_AURA_MOD_RESISTANCE_OF_INTELLECT_PERCENT, only armor currently
+ break;
+
+ case STAT_SPIRIT:
+ break;
+
+ default:
+ break;
+ }
+
+ if (stat == STAT_STRENGTH)
+ {
+ UpdateAttackPowerAndDamage(false);
+ if (HasAuraTypeWithMiscvalue(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT, stat))
+ UpdateAttackPowerAndDamage(true);
+ }
+ else if (stat == STAT_AGILITY)
+ {
+ UpdateAttackPowerAndDamage(false);
+ UpdateAttackPowerAndDamage(true);
+ }
+ else
+ {
+ // Need update (exist AP from stat auras)
+ if (HasAuraTypeWithMiscvalue(SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT, stat))
+ UpdateAttackPowerAndDamage(false);
+ if (HasAuraTypeWithMiscvalue(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT, stat))
+ UpdateAttackPowerAndDamage(true);
+ }
+
+ UpdateSpellDamageAndHealingBonus();
+ UpdateManaRegen();
+
+ // Update ratings in exist SPELL_AURA_MOD_RATING_FROM_STAT and only depends from stat
+ uint32 mask = 0;
+ AuraEffectList const& modRatingFromStat = GetAuraEffectsByType(SPELL_AURA_MOD_RATING_FROM_STAT);
+ for (AuraEffectList::const_iterator i = modRatingFromStat.begin(); i != modRatingFromStat.end(); ++i)
+ if (Stats((*i)->GetMiscValueB()) == stat)
+ mask |= (*i)->GetMiscValue();
+ if (mask)
+ {
+ for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
+ if (mask & (1 << rating))
+ ApplyRatingMod(CombatRating(rating), 0, true);
+ }
+ return true;
+}
+
+void Player::ApplySpellPowerBonus(int32 amount, bool apply)
+{
+ m_baseSpellPower+=apply?amount:-amount;
+
+ // For speed just update for client
+ ApplyModUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, amount, apply);
+ for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
+ ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, amount, apply);;
+}
+
+void Player::UpdateSpellDamageAndHealingBonus()
+{
+ // Magic damage modifiers implemented in Unit::SpellDamageBonus
+ // This information for client side use only
+ // Get healing bonus for all schools
+ SetStatInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, SpellBaseHealingBonus(SPELL_SCHOOL_MASK_ALL));
+ // Get damage bonus for all schools
+ for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
+ SetStatInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, SpellBaseDamageBonus(SpellSchoolMask(1 << i)));
+}
+
+bool Player::UpdateAllStats()
+{
+ for (int i = STAT_STRENGTH; i < MAX_STATS; ++i)
+ {
+ float value = GetTotalStatValue(Stats(i));
+ SetStat(Stats(i), (int32)value);
+ }
+
+ UpdateArmor();
+ // calls UpdateAttackPowerAndDamage() in UpdateArmor for SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR
+ UpdateAttackPowerAndDamage(true);
+ UpdateMaxHealth();
+
+ for (int i = POWER_MANA; i < MAX_POWERS; ++i)
+ UpdateMaxPower(Powers(i));
+
+ UpdateAllRatings();
+ UpdateAllCritPercentages();
+ UpdateAllSpellCritChances();
+ UpdateDefenseBonusesMod();
+ UpdateShieldBlockValue();
+ UpdateSpellDamageAndHealingBonus();
+ UpdateManaRegen();
+ UpdateExpertise(BASE_ATTACK);
+ UpdateExpertise(OFF_ATTACK);
+ RecalculateRating(CR_ARMOR_PENETRATION);
+ for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
+ UpdateResistances(i);
+
+ return true;
+}
+
+void Player::UpdateResistances(uint32 school)
+{
+ if (school > SPELL_SCHOOL_NORMAL)
+ {
+ float value = GetTotalAuraModValue(UnitMods(UNIT_MOD_RESISTANCE_START + school));
+ SetResistance(SpellSchools(school), int32(value));
+
+ Pet *pet = GetPet();
+ if (pet)
+ pet->UpdateResistances(school);
+ }
+ else
+ UpdateArmor();
+}
+
+void Player::UpdateArmor()
+{
+ float value = 0.0f;
+ UnitMods unitMod = UNIT_MOD_ARMOR;
+
+ value = GetModifierValue(unitMod, BASE_VALUE); // base armor (from items)
+ value *= GetModifierValue(unitMod, BASE_PCT); // armor percent from items
+ value += GetStat(STAT_AGILITY) * 2.0f; // armor bonus from stats
+ value += GetModifierValue(unitMod, TOTAL_VALUE);
+
+ //add dynamic flat mods
+ AuraEffectList const& mResbyIntellect = GetAuraEffectsByType(SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT);
+ for (AuraEffectList::const_iterator i = mResbyIntellect.begin(); i != mResbyIntellect.end(); ++i)
+ {
+ if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
+ value += int32(GetStat(Stats((*i)->GetMiscValueB())) * (*i)->GetAmount() / 100.0f);
+ }
+
+ value *= GetModifierValue(unitMod, TOTAL_PCT);
+
+ SetArmor(int32(value));
+
+ Pet *pet = GetPet();
+ if (pet)
+ pet->UpdateArmor();
+
+ UpdateAttackPowerAndDamage(); // armor dependent auras update for SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR
+}
+
+float Player::GetHealthBonusFromStamina()
+{
+ float stamina = GetStat(STAT_STAMINA);
+
+ float baseStam = stamina < 20 ? stamina : 20;
+ float moreStam = stamina - baseStam;
+
+ return baseStam + (moreStam*10.0f);
+}
+
+float Player::GetManaBonusFromIntellect()
+{
+ float intellect = GetStat(STAT_INTELLECT);
+
+ float baseInt = intellect < 20 ? intellect : 20;
+ float moreInt = intellect - baseInt;
+
+ return baseInt + (moreInt*15.0f);
+}
+
+void Player::UpdateMaxHealth()
+{
+ UnitMods unitMod = UNIT_MOD_HEALTH;
+
+ float value = GetModifierValue(unitMod, BASE_VALUE) + GetCreateHealth();
+ value *= GetModifierValue(unitMod, BASE_PCT);
+ value += GetModifierValue(unitMod, TOTAL_VALUE) + GetHealthBonusFromStamina();
+ value *= GetModifierValue(unitMod, TOTAL_PCT);
+
+ SetMaxHealth((uint32)value);
+}
+
+void Player::UpdateMaxPower(Powers power)
+{
+ UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + power);
+
+ float bonusPower = (power == POWER_MANA && GetCreatePowers(power) > 0) ? GetManaBonusFromIntellect() : 0;
+
+ float value = GetModifierValue(unitMod, BASE_VALUE) + GetCreatePowers(power);
+ value *= GetModifierValue(unitMod, BASE_PCT);
+ value += GetModifierValue(unitMod, TOTAL_VALUE) + bonusPower;
+ value *= GetModifierValue(unitMod, TOTAL_PCT);
+
+ SetMaxPower(power, uint32(value));
+}
+
+void Player::ApplyFeralAPBonus(int32 amount, bool apply)
+{
+ m_baseFeralAP+= apply ? amount:-amount;
+ UpdateAttackPowerAndDamage();
+}
+
+void Player::UpdateAttackPowerAndDamage(bool ranged)
+{
+ float val2 = 0.0f;
+ float level = float(getLevel());
+
+ UnitMods unitMod = ranged ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER;
+
+ uint16 index = UNIT_FIELD_ATTACK_POWER;
+ uint16 index_mod = UNIT_FIELD_ATTACK_POWER_MODS;
+ uint16 index_mult = UNIT_FIELD_ATTACK_POWER_MULTIPLIER;
+
+ if (ranged)
+ {
+ index = UNIT_FIELD_RANGED_ATTACK_POWER;
+ index_mod = UNIT_FIELD_RANGED_ATTACK_POWER_MODS;
+ index_mult = UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER;
+
+ switch(getClass())
+ {
+ case CLASS_HUNTER: val2 = level * 2.0f + GetStat(STAT_AGILITY) - 10.0f; break;
+ case CLASS_ROGUE: val2 = level + GetStat(STAT_AGILITY) - 10.0f; break;
+ case CLASS_WARRIOR:val2 = level + GetStat(STAT_AGILITY) - 10.0f; break;
+ case CLASS_DRUID:
+ switch(m_form)
+ {
+ case FORM_CAT:
+ case FORM_BEAR:
+ case FORM_DIREBEAR:
+ val2 = 0.0f; break;
+ default:
+ val2 = GetStat(STAT_AGILITY) - 10.0f; break;
+ }
+ break;
+ default: val2 = GetStat(STAT_AGILITY) - 10.0f; break;
+ }
+ }
+ else
+ {
+ switch(getClass())
+ {
+ case CLASS_WARRIOR: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
+ case CLASS_PALADIN: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
+ case CLASS_DEATH_KNIGHT: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
+ case CLASS_ROGUE: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
+ case CLASS_HUNTER: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
+ case CLASS_SHAMAN: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
+ case CLASS_DRUID:
+ {
+ //Check if Predatory Strikes is skilled
+ float mLevelMult = 0.0;
+ switch(m_form)
+ {
+ case FORM_CAT:
+ case FORM_BEAR:
+ case FORM_DIREBEAR:
+ case FORM_MOONKIN:
+ {
+ Unit::AuraEffectList const& mDummy = GetAuraEffectsByType(SPELL_AURA_DUMMY);
+ for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
+ {
+ // Predatory Strikes (effect 0)
+ if ((*itr)->GetEffIndex() == 0 && (*itr)->GetSpellProto()->SpellIconID == 1563)
+ {
+ mLevelMult = (*itr)->GetAmount() / 100.0f;
+ break;
+ }
+ }
+ break;
+ }
+ default: break;
+ }
+
+ switch(m_form)
+ {
+ case FORM_CAT:
+ val2 = getLevel()*(mLevelMult+2.0f) + GetStat(STAT_STRENGTH)*2.0f + GetStat(STAT_AGILITY) - 20.0f + m_baseFeralAP; break;
+ case FORM_BEAR:
+ case FORM_DIREBEAR:
+ val2 = getLevel()*(mLevelMult+3.0f) + GetStat(STAT_STRENGTH)*2.0f - 20.0f + m_baseFeralAP; break;
+ case FORM_MOONKIN:
+ val2 = getLevel()*(mLevelMult+1.5f) + GetStat(STAT_STRENGTH)*2.0f - 20.0f + m_baseFeralAP; break;
+ default:
+ val2 = GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
+ }
+ break;
+ }
+ case CLASS_MAGE: val2 = GetStat(STAT_STRENGTH) - 10.0f; break;
+ case CLASS_PRIEST: val2 = GetStat(STAT_STRENGTH) - 10.0f; break;
+ case CLASS_WARLOCK: val2 = GetStat(STAT_STRENGTH) - 10.0f; break;
+ }
+ }
+
+ SetModifierValue(unitMod, BASE_VALUE, val2);
+
+ float base_attPower = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT);
+ float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE);
+
+ //add dynamic flat mods
+ if (ranged)
+ {
+ if ((getClassMask() & CLASSMASK_WAND_USERS) == 0)
+ {
+ AuraEffectList const& mRAPbyStat = GetAuraEffectsByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT);
+ for (AuraEffectList::const_iterator i = mRAPbyStat.begin(); i != mRAPbyStat.end(); ++i)
+ attPowerMod += int32(GetStat(Stats((*i)->GetMiscValue())) * (*i)->GetAmount() / 100.0f);
+ }
+ }
+ else
+ {
+ AuraEffectList const& mAPbyStat = GetAuraEffectsByType(SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT);
+ for (AuraEffectList::const_iterator i = mAPbyStat.begin(); i != mAPbyStat.end(); ++i)
+ attPowerMod += int32(GetStat(Stats((*i)->GetMiscValue())) * (*i)->GetAmount() / 100.0f);
+
+ AuraEffectList const& mAPbyArmor = GetAuraEffectsByType(SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR);
+ for (AuraEffectList::const_iterator iter = mAPbyArmor.begin(); iter != mAPbyArmor.end(); ++iter)
+ // always: ((*i)->GetModifier()->m_miscvalue == 1 == SPELL_SCHOOL_MASK_NORMAL)
+ attPowerMod += int32(GetArmor() / (*iter)->GetAmount());
+ }
+
+ float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
+
+ SetInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field
+ SetInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
+ SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
+
+ Pet *pet = GetPet(); //update pet's AP
+ //automatically update weapon damage after attack power modification
+ if (ranged)
+ {
+ UpdateDamagePhysical(RANGED_ATTACK);
+ if (pet && pet->isHunterPet()) // At ranged attack change for hunter pet
+ pet->UpdateAttackPowerAndDamage();
+ }
+ else
+ {
+ UpdateDamagePhysical(BASE_ATTACK);
+ if (CanDualWield() && haveOffhandWeapon()) //allow update offhand damage only if player knows DualWield Spec and has equipped offhand weapon
+ UpdateDamagePhysical(OFF_ATTACK);
+ if (getClass() == CLASS_SHAMAN || getClass() == CLASS_PALADIN) // mental quickness
+ UpdateSpellDamageAndHealingBonus();
+
+ if (pet && pet->IsPetGhoul()) // At ranged attack change for hunter pet
+ pet->UpdateAttackPowerAndDamage();
+ }
+}
+
+void Player::UpdateShieldBlockValue()
+{
+ SetUInt32Value(PLAYER_SHIELD_BLOCK, GetShieldBlockValue());
+}
+
+void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& min_damage, float& max_damage)
+{
+ UnitMods unitMod;
+ UnitMods attPower;
+
+ switch(attType)
+ {
+ case BASE_ATTACK:
+ default:
+ unitMod = UNIT_MOD_DAMAGE_MAINHAND;
+ attPower = UNIT_MOD_ATTACK_POWER;
+ break;
+ case OFF_ATTACK:
+ unitMod = UNIT_MOD_DAMAGE_OFFHAND;
+ attPower = UNIT_MOD_ATTACK_POWER;
+ break;
+ case RANGED_ATTACK:
+ unitMod = UNIT_MOD_DAMAGE_RANGED;
+ attPower = UNIT_MOD_ATTACK_POWER_RANGED;
+ break;
+ }
+
+ float att_speed = GetAPMultiplier(attType,normalized);
+
+ float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType)/ 14.0f * att_speed;
+ float base_pct = GetModifierValue(unitMod, BASE_PCT);
+ float total_value = GetModifierValue(unitMod, TOTAL_VALUE);
+ float total_pct = addTotalPct ? GetModifierValue(unitMod, TOTAL_PCT) : 1.0f;
+
+ float weapon_mindamage = GetWeaponDamageRange(attType, MINDAMAGE);
+ float weapon_maxdamage = GetWeaponDamageRange(attType, MAXDAMAGE);
+
+ if (IsInFeralForm()) //check if player is druid and in cat or bear forms
+ {
+ uint8 lvl = getLevel();
+ if (lvl > 60)
+ lvl = 60;
+
+ weapon_mindamage = lvl*0.85f*att_speed;
+ weapon_maxdamage = lvl*1.25f*att_speed;
+ }
+ else if (!CanUseAttackType(attType)) //check if player not in form but still can't use (disarm case)
+ {
+ //cannot use ranged/off attack, set values to 0
+ if (attType != BASE_ATTACK)
+ {
+ min_damage = 0;
+ max_damage = 0;
+ return;
+ }
+ weapon_mindamage = BASE_MINDAMAGE;
+ weapon_maxdamage = BASE_MAXDAMAGE;
+ }
+ else if (attType == RANGED_ATTACK) //add ammo DPS to ranged damage
+ {
+ weapon_mindamage += GetAmmoDPS() * att_speed;
+ weapon_maxdamage += GetAmmoDPS() * att_speed;
+ }
+
+ min_damage = ((base_value + weapon_mindamage) * base_pct + total_value) * total_pct;
+ max_damage = ((base_value + weapon_maxdamage) * base_pct + total_value) * total_pct;
+}
+
+void Player::UpdateDamagePhysical(WeaponAttackType attType)
+{
+ float mindamage;
+ float maxdamage;
+
+ CalculateMinMaxDamage(attType, false, true, mindamage, maxdamage);
+
+ switch (attType)
+ {
+ case BASE_ATTACK:
+ default:
+ SetStatFloatValue(UNIT_FIELD_MINDAMAGE,mindamage);
+ SetStatFloatValue(UNIT_FIELD_MAXDAMAGE,maxdamage);
+ break;
+ case OFF_ATTACK:
+ SetStatFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE,mindamage);
+ SetStatFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE,maxdamage);
+ break;
+ case RANGED_ATTACK:
+ SetStatFloatValue(UNIT_FIELD_MINRANGEDDAMAGE,mindamage);
+ SetStatFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE,maxdamage);
+ break;
+ }
+}
+
+void Player::UpdateDefenseBonusesMod()
+{
+ UpdateBlockPercentage();
+ UpdateParryPercentage();
+ UpdateDodgePercentage();
+}
+
+void Player::UpdateBlockPercentage()
+{
+ // No block
+ float value = 0.0f;
+ if (CanBlock())
+ {
+ // Base value
+ value = 5.0f;
+ // Modify value from defense skill
+ value += (int32(GetDefenseSkillValue()) - int32(GetMaxSkillValueForLevel())) * 0.04f;
+ // Increase from SPELL_AURA_MOD_BLOCK_PERCENT aura
+ value += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
+ // Increase from rating
+ value += GetRatingBonusValue(CR_BLOCK);
+ value = value < 0.0f ? 0.0f : value;
+ }
+ SetStatFloatValue(PLAYER_BLOCK_PERCENTAGE, value);
+}
+
+void Player::UpdateCritPercentage(WeaponAttackType attType)
+{
+ BaseModGroup modGroup;
+ uint16 index;
+ CombatRating cr;
+
+ switch(attType)
+ {
+ case OFF_ATTACK:
+ modGroup = OFFHAND_CRIT_PERCENTAGE;
+ index = PLAYER_OFFHAND_CRIT_PERCENTAGE;
+ cr = CR_CRIT_MELEE;
+ break;
+ case RANGED_ATTACK:
+ modGroup = RANGED_CRIT_PERCENTAGE;
+ index = PLAYER_RANGED_CRIT_PERCENTAGE;
+ cr = CR_CRIT_RANGED;
+ break;
+ case BASE_ATTACK:
+ default:
+ modGroup = CRIT_PERCENTAGE;
+ index = PLAYER_CRIT_PERCENTAGE;
+ cr = CR_CRIT_MELEE;
+ break;
+ }
+
+ float value = GetTotalPercentageModValue(modGroup) + GetRatingBonusValue(cr);
+ // Modify crit from weapon skill and maximized defense skill of same level victim difference
+ value += (int32(GetWeaponSkillValue(attType)) - int32(GetMaxSkillValueForLevel())) * 0.04f;
+ value = value < 0.0f ? 0.0f : value;
+ SetStatFloatValue(index, value);
+}
+
+void Player::UpdateAllCritPercentages()
+{
+ float value = GetMeleeCritFromAgility();
+
+ SetBaseModValue(CRIT_PERCENTAGE, PCT_MOD, value);
+ SetBaseModValue(OFFHAND_CRIT_PERCENTAGE, PCT_MOD, value);
+ SetBaseModValue(RANGED_CRIT_PERCENTAGE, PCT_MOD, value);
+
+ UpdateCritPercentage(BASE_ATTACK);
+ UpdateCritPercentage(OFF_ATTACK);
+ UpdateCritPercentage(RANGED_ATTACK);
+}
+
+void Player::UpdateParryPercentage()
+{
+ // No parry
+ float value = 0.0f;
+ if (CanParry())
+ {
+ // Base parry
+ value = 5.0f;
+ // Modify value from defense skill
+ value += (int32(GetDefenseSkillValue()) - int32(GetMaxSkillValueForLevel())) * 0.04f;
+ // Parry from SPELL_AURA_MOD_PARRY_PERCENT aura
+ value += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
+ // Parry from rating
+ value += GetRatingBonusValue(CR_PARRY);
+ value = value < 0.0f ? 0.0f : value;
+ }
+ SetStatFloatValue(PLAYER_PARRY_PERCENTAGE, value);
+}
+
+void Player::UpdateDodgePercentage()
+{
+ // Dodge from agility
+ float value = GetDodgeFromAgility();
+ // Modify value from defense skill
+ value += (int32(GetDefenseSkillValue()) - int32(GetMaxSkillValueForLevel())) * 0.04f;
+ // Dodge from SPELL_AURA_MOD_DODGE_PERCENT aura
+ value += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
+ // Dodge from rating
+ value += GetRatingBonusValue(CR_DODGE);
+ value = value < 0.0f ? 0.0f : value;
+ SetStatFloatValue(PLAYER_DODGE_PERCENTAGE, value);
+}
+
+void Player::UpdateSpellCritChance(uint32 school)
+{
+ // For normal school set zero crit chance
+ if (school == SPELL_SCHOOL_NORMAL)
+ {
+ SetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1, 0.0f);
+ return;
+ }
+ // For others recalculate it from:
+ float crit = 0.0f;
+ // Crit from Intellect
+ crit += GetSpellCritFromIntellect();
+ // Increase crit from SPELL_AURA_MOD_SPELL_CRIT_CHANCE
+ crit += GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_CRIT_CHANCE);
+ // Increase crit from SPELL_AURA_MOD_CRIT_PCT
+ crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT);
+ // Increase crit by school from SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
+ crit += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, 1<<school);
+ // Increase crit from spell crit ratings
+ crit += GetRatingBonusValue(CR_CRIT_SPELL);
+
+ // Store crit value
+ SetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1 + school, crit);
+}
+
+void Player::UpdateArmorPenetration(int32 amount)
+{
+ // Store Rating Value
+ SetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + CR_ARMOR_PENETRATION, amount);
+}
+
+void Player::UpdateMeleeHitChances()
+{
+ m_modMeleeHitChance = GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
+ m_modMeleeHitChance+= GetRatingBonusValue(CR_HIT_MELEE);
+}
+
+void Player::UpdateRangedHitChances()
+{
+ m_modRangedHitChance = GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
+ m_modRangedHitChance+= GetRatingBonusValue(CR_HIT_RANGED);
+}
+
+void Player::UpdateSpellHitChances()
+{
+ m_modSpellHitChance = GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE);
+ m_modSpellHitChance+= GetRatingBonusValue(CR_HIT_SPELL);
+}
+
+void Player::UpdateAllSpellCritChances()
+{
+ for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
+ UpdateSpellCritChance(i);
+}
+
+void Player::UpdateExpertise(WeaponAttackType attack)
+{
+ if (attack == RANGED_ATTACK)
+ return;
+
+ int32 expertise = int32(GetRatingBonusValue(CR_EXPERTISE));
+
+ Item *weapon = GetWeaponForAttack(attack);
+
+ AuraEffectList const& expAuras = GetAuraEffectsByType(SPELL_AURA_MOD_EXPERTISE);
+ for (AuraEffectList::const_iterator itr = expAuras.begin(); itr != expAuras.end(); ++itr)
+ {
+ // item neutral spell
+ if ((*itr)->GetSpellProto()->EquippedItemClass == -1)
+ expertise += (*itr)->GetAmount();
+ // item dependent spell
+ else if (weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellProto()))
+ expertise += (*itr)->GetAmount();
+ }
+
+ if (expertise < 0)
+ expertise = 0;
+
+ switch(attack)
+ {
+ case BASE_ATTACK: SetUInt32Value(PLAYER_EXPERTISE, expertise); break;
+ case OFF_ATTACK: SetUInt32Value(PLAYER_OFFHAND_EXPERTISE, expertise); break;
+ default: break;
+ }
+}
+
+void Player::ApplyManaRegenBonus(int32 amount, bool apply)
+{
+ m_baseManaRegen+= apply ? amount : -amount;
+ UpdateManaRegen();
+}
+
+void Player::ApplyHealthRegenBonus(int32 amount, bool apply)
+{
+ m_baseHealthRegen+= apply ? amount : -amount;
+}
+
+void Player::UpdateManaRegen()
+{
+ float Intellect = GetStat(STAT_INTELLECT);
+ // Mana regen from spirit and intellect
+ float power_regen = sqrt(Intellect) * OCTRegenMPPerSpirit();
+ // Apply PCT bonus from SPELL_AURA_MOD_POWER_REGEN_PERCENT aura on spirit base regen
+ power_regen *= GetTotalAuraMultiplierByMiscValue(SPELL_AURA_MOD_POWER_REGEN_PERCENT, POWER_MANA);
+
+ // Mana regen from SPELL_AURA_MOD_POWER_REGEN aura
+ float power_regen_mp5 = (GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, POWER_MANA) + m_baseManaRegen) / 5.0f;
+
+ // Get bonus from SPELL_AURA_MOD_MANA_REGEN_FROM_STAT aura
+ AuraEffectList const& regenAura = GetAuraEffectsByType(SPELL_AURA_MOD_MANA_REGEN_FROM_STAT);
+ for (AuraEffectList::const_iterator i = regenAura.begin(); i != regenAura.end(); ++i)
+ {
+ power_regen_mp5 += GetStat(Stats((*i)->GetMiscValue())) * (*i)->GetAmount() / 500.0f;
+ }
+
+ // Set regen rate in cast state apply only on spirit based regen
+ int32 modManaRegenInterrupt = GetTotalAuraModifier(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
+ if (modManaRegenInterrupt > 100)
+ modManaRegenInterrupt = 100;
+ SetStatFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER, power_regen_mp5 + power_regen * modManaRegenInterrupt / 100.0f);
+
+ SetStatFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER, power_regen_mp5 + power_regen);
+}
+
+void Player::_ApplyAllStatBonuses()
+{
+ SetCanModifyStats(false);
+
+ _ApplyAllAuraStatMods();
+ _ApplyAllItemMods();
+
+ SetCanModifyStats(true);
+
+ UpdateAllStats();
+}
+
+void Player::_RemoveAllStatBonuses()
+{
+ SetCanModifyStats(false);
+
+ _RemoveAllItemMods();
+ _RemoveAllAuraStatMods();
+
+ SetCanModifyStats(true);
+
+ UpdateAllStats();
+}
+
+/*#######################################
+######## ########
+######## MOBS STAT SYSTEM ########
+######## ########
+#######################################*/
+
+bool Creature::UpdateStats(Stats /*stat*/)
+{
+ return true;
+}
+
+bool Creature::UpdateAllStats()
+{
+ UpdateMaxHealth();
+ UpdateAttackPowerAndDamage();
+ UpdateAttackPowerAndDamage(true);
+
+ for (int i = POWER_MANA; i < MAX_POWERS; ++i)
+ UpdateMaxPower(Powers(i));
+
+ for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
+ UpdateResistances(i);
+
+ return true;
+}
+
+void Creature::UpdateResistances(uint32 school)
+{
+ if (school > SPELL_SCHOOL_NORMAL)
+ {
+ float value = GetTotalAuraModValue(UnitMods(UNIT_MOD_RESISTANCE_START + school));
+ SetResistance(SpellSchools(school), int32(value));
+ }
+ else
+ UpdateArmor();
+}
+
+void Creature::UpdateArmor()
+{
+ float value = GetTotalAuraModValue(UNIT_MOD_ARMOR);
+ SetArmor(int32(value));
+}
+
+void Creature::UpdateMaxHealth()
+{
+ float value = GetTotalAuraModValue(UNIT_MOD_HEALTH);
+ SetMaxHealth((uint32)value);
+}
+
+void Creature::UpdateMaxPower(Powers power)
+{
+ UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + power);
+
+ float value = GetTotalAuraModValue(unitMod);
+ SetMaxPower(power, uint32(value));
+}
+
+void Creature::UpdateAttackPowerAndDamage(bool ranged)
+{
+ UnitMods unitMod = ranged ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER;
+
+ uint16 index = UNIT_FIELD_ATTACK_POWER;
+ uint16 index_mod = UNIT_FIELD_ATTACK_POWER_MODS;
+ uint16 index_mult = UNIT_FIELD_ATTACK_POWER_MULTIPLIER;
+
+ if (ranged)
+ {
+ index = UNIT_FIELD_RANGED_ATTACK_POWER;
+ index_mod = UNIT_FIELD_RANGED_ATTACK_POWER_MODS;
+ index_mult = UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER;
+ }
+
+ float base_attPower = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT);
+ float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE);
+ float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
+
+ SetInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field
+ SetInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
+ SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
+
+ //automatically update weapon damage after attack power modification
+ if (ranged)
+ UpdateDamagePhysical(RANGED_ATTACK);
+ else
+ {
+ UpdateDamagePhysical(BASE_ATTACK);
+ UpdateDamagePhysical(OFF_ATTACK);
+ }
+}
+
+void Creature::UpdateDamagePhysical(WeaponAttackType attType)
+{
+ UnitMods unitMod;
+ switch(attType)
+ {
+ case BASE_ATTACK:
+ default:
+ unitMod = UNIT_MOD_DAMAGE_MAINHAND;
+ break;
+ case OFF_ATTACK:
+ unitMod = UNIT_MOD_DAMAGE_OFFHAND;
+ break;
+ case RANGED_ATTACK:
+ unitMod = UNIT_MOD_DAMAGE_RANGED;
+ break;
+ }
+
+ //float att_speed = float(GetAttackTime(attType))/1000.0f;
+
+ float weapon_mindamage = GetWeaponDamageRange(attType, MINDAMAGE);
+ float weapon_maxdamage = GetWeaponDamageRange(attType, MAXDAMAGE);
+
+ /* difference in AP between current attack power and base value from DB */
+ float att_pwr_change = GetTotalAttackPowerValue(attType) - GetCreatureInfo()->attackpower;
+ float base_value = GetModifierValue(unitMod, BASE_VALUE) + (att_pwr_change * GetAPMultiplier(attType, false) / 14.0f);
+ float base_pct = GetModifierValue(unitMod, BASE_PCT);
+ float total_value = GetModifierValue(unitMod, TOTAL_VALUE);
+ float total_pct = GetModifierValue(unitMod, TOTAL_PCT);
+ float dmg_multiplier = GetCreatureInfo()->dmg_multiplier;
+
+ if (!CanUseAttackType(attType))
+ {
+ weapon_mindamage = 0;
+ weapon_maxdamage = 0;
+ }
+
+ float mindamage = ((base_value + weapon_mindamage) * dmg_multiplier * base_pct + total_value) * total_pct;
+ float maxdamage = ((base_value + weapon_maxdamage) * dmg_multiplier * base_pct + total_value) * total_pct;
+
+ switch(attType)
+ {
+ case BASE_ATTACK:
+ default:
+ SetStatFloatValue(UNIT_FIELD_MINDAMAGE,mindamage);
+ SetStatFloatValue(UNIT_FIELD_MAXDAMAGE,maxdamage);
+ break;
+ case OFF_ATTACK:
+ SetStatFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE,mindamage);
+ SetStatFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE,maxdamage);
+ break;
+ case RANGED_ATTACK:
+ SetStatFloatValue(UNIT_FIELD_MINRANGEDDAMAGE,mindamage);
+ SetStatFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE,maxdamage);
+ break;
+ }
+}
+
+/*#######################################
+######## ########
+######## PETS STAT SYSTEM ########
+######## ########
+#######################################*/
+
+#define ENTRY_IMP 416
+#define ENTRY_VOIDWALKER 1860
+#define ENTRY_SUCCUBUS 1863
+#define ENTRY_FELHUNTER 417
+#define ENTRY_FELGUARD 17252
+#define ENTRY_WATER_ELEMENTAL 510
+#define ENTRY_TREANT 1964
+#define ENTRY_FIRE_ELEMENTAL 15438
+#define ENTRY_GHOUL 26125
+
+bool Guardian::UpdateStats(Stats stat)
+{
+ if (stat >= MAX_STATS)
+ return false;
+
+ // value = ((base_value * base_pct) + total_value) * total_pct
+ float value = GetTotalStatValue(stat);
+
+ Unit *owner = GetOwner();
+ // Handle Death Knight Glyphs and Talents
+ float mod = 0.75f;
+ if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH))
+ {
+ switch (stat)
+ {
+ case STAT_STAMINA: mod = 0.3f; break; // Default Owner's Stamina scale
+ case STAT_STRENGTH: mod = 0.7f; break; // Default Owner's Strength scale
+ default: break;
+ }
+ // Ravenous Dead
+ AuraEffect const *aurEff;
+ // Check just if owner has Ravenous Dead since it's effect is not an aura
+ aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0);
+ if (aurEff)
+ {
+ SpellEntry const* sProto = aurEff->GetSpellProto(); // Then get the SpellProto and add the dummy effect value
+ mod += mod * (sProto->EffectBasePoints[1] / 100.0f); // Ravenous Dead edits the original scale
+ }
+ // Glyph of the Ghoul
+ aurEff = owner->GetAuraEffect(58686, 0);
+ if (aurEff)
+ mod += (aurEff->GetAmount() / 100.0f); // Glyph of the Ghoul adds a flat value to the scale mod
+ value += float(owner->GetStat(stat)) * mod;
+ }
+ else if (stat == STAT_STAMINA)
+ {
+ if (owner->getClass() == CLASS_WARLOCK && isPet())
+ value += float(owner->GetStat(STAT_STAMINA)) * 0.75f;
+ else
+ {
+ mod = 0.3f;
+ if (this->ToCreature()->isPet())
+ {
+ PetSpellMap::const_iterator itr = (((Pet*)this)->m_spells.find(62758)); // Wild Hunt rank 1
+ if (itr == ((Pet*)this)->m_spells.end())
+ {
+ itr = ((Pet*)this)->m_spells.find(62762); // Wild Hunt rank 2
+ }
+ if (itr != ((Pet*)this)->m_spells.end()) // If pet has Wild Hunt
+ {
+
+ SpellEntry const* sProto = sSpellStore.LookupEntry(itr->first); // Then get the SpellProto and add the dummy effect value
+ mod += mod * (sProto->EffectBasePoints[0] / 100.0f);
+ }
+ }
+ value += float(owner->GetStat(stat)) * mod;
+ }
+ }
+ //warlock's and mage's pets gain 30% of owner's intellect
+ else if (stat == STAT_INTELLECT)
+ {
+ if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)
+ value += float(owner->GetStat(stat)) * 0.3f;
+ }
+/*
+ else if (stat == STAT_STRENGTH)
+ {
+ if (IsPetGhoul())
+ value += float(owner->GetStat(stat)) * 0.3f;
+ }
+*/
+
+ SetStat(stat, int32(value));
+
+ switch (stat)
+ {
+ case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break;
+ case STAT_AGILITY: UpdateArmor(); break;
+ case STAT_STAMINA: UpdateMaxHealth(); break;
+ case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break;
+ case STAT_SPIRIT:
+ default:
+ break;
+ }
+
+ return true;
+}
+
+bool Guardian::UpdateAllStats()
+{
+ for (int i = STAT_STRENGTH; i < MAX_STATS; ++i)
+ UpdateStats(Stats(i));
+
+ for (int i = POWER_MANA; i < MAX_POWERS; ++i)
+ UpdateMaxPower(Powers(i));
+
+ for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
+ UpdateResistances(i);
+
+ return true;
+}
+
+void Guardian::UpdateResistances(uint32 school)
+{
+ if (school > SPELL_SCHOOL_NORMAL)
+ {
+ float value = GetTotalAuraModValue(UnitMods(UNIT_MOD_RESISTANCE_START + school));
+
+ // hunter and warlock pets gain 40% of owner's resistance
+ if (isPet())
+ value += float(m_owner->GetResistance(SpellSchools(school))) * 0.4f;
+
+ SetResistance(SpellSchools(school), int32(value));
+ }
+ else
+ UpdateArmor();
+}
+
+void Guardian::UpdateArmor()
+{
+ float value = 0.0f;
+ float bonus_armor = 0.0f;
+ UnitMods unitMod = UNIT_MOD_ARMOR;
+
+ // hunter and warlock pets gain 35% of owner's armor value
+ if (isPet())
+ bonus_armor = 0.35f * float(m_owner->GetArmor());
+
+ value = GetModifierValue(unitMod, BASE_VALUE);
+ value *= GetModifierValue(unitMod, BASE_PCT);
+ value += GetStat(STAT_AGILITY) * 2.0f;
+ value += GetModifierValue(unitMod, TOTAL_VALUE) + bonus_armor;
+ value *= GetModifierValue(unitMod, TOTAL_PCT);
+
+ SetArmor(int32(value));
+}
+
+void Guardian::UpdateMaxHealth()
+{
+ UnitMods unitMod = UNIT_MOD_HEALTH;
+ float stamina = GetStat(STAT_STAMINA) - GetCreateStat(STAT_STAMINA);
+
+ float multiplicator;
+ switch(GetEntry())
+ {
+ case ENTRY_IMP: multiplicator = 8.4f; break;
+ case ENTRY_VOIDWALKER: multiplicator = 11.0f; break;
+ case ENTRY_SUCCUBUS: multiplicator = 9.1f; break;
+ case ENTRY_FELHUNTER: multiplicator = 9.5f; break;
+ case ENTRY_FELGUARD: multiplicator = 11.0f; break;
+ case ENTRY_GHOUL: multiplicator = 5.4f; break;
+ default: multiplicator = 10.0f; break;
+ }
+
+ float value = GetModifierValue(unitMod, BASE_VALUE) + GetCreateHealth();
+ value *= GetModifierValue(unitMod, BASE_PCT);
+ value += GetModifierValue(unitMod, TOTAL_VALUE) + stamina * multiplicator;
+ value *= GetModifierValue(unitMod, TOTAL_PCT);
+
+ SetMaxHealth((uint32)value);
+}
+
+void Guardian::UpdateMaxPower(Powers power)
+{
+ UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + power);
+
+ float addValue = (power == POWER_MANA) ? GetStat(STAT_INTELLECT) - GetCreateStat(STAT_INTELLECT) : 0.0f;
+ float multiplicator = 15.0f;
+
+ switch(GetEntry())
+ {
+ case ENTRY_IMP: multiplicator = 4.95f; break;
+ case ENTRY_VOIDWALKER:
+ case ENTRY_SUCCUBUS:
+ case ENTRY_FELHUNTER:
+ case ENTRY_FELGUARD: multiplicator = 11.5f; break;
+ default: multiplicator = 15.0f; break;
+ }
+
+ float value = GetModifierValue(unitMod, BASE_VALUE) + GetCreatePowers(power);
+ value *= GetModifierValue(unitMod, BASE_PCT);
+ value += GetModifierValue(unitMod, TOTAL_VALUE) + addValue * multiplicator;
+ value *= GetModifierValue(unitMod, TOTAL_PCT);
+
+ SetMaxPower(power, uint32(value));
+}
+
+void Guardian::UpdateAttackPowerAndDamage(bool ranged)
+{
+ if (ranged)
+ return;
+
+ float val = 0.0f;
+ float bonusAP = 0.0f;
+ UnitMods unitMod = UNIT_MOD_ATTACK_POWER;
+
+ if (GetEntry() == ENTRY_IMP) // imp's attack power
+ val = GetStat(STAT_STRENGTH) - 10.0f;
+ else
+ val = 2 * GetStat(STAT_STRENGTH) - 20.0f;
+
+ Unit* owner = GetOwner();
+ if (owner && owner->GetTypeId() == TYPEID_PLAYER)
+ {
+ if (isHunterPet()) //hunter pets benefit from owner's attack power
+ {
+ float mod = 1.0f; //Hunter contribution modifier
+ if (this->ToCreature()->isPet())
+ {
+ PetSpellMap::const_iterator itr = ((Pet*)this)->m_spells.find(62758); //Wild Hunt rank 1
+ if (itr == ((Pet*)this)->m_spells.end())
+ {
+ itr = ((Pet*)this)->m_spells.find(62762); //Wild Hunt rank 2
+ }
+ if (itr != ((Pet*)this)->m_spells.end()) // If pet has Wild Hunt
+ {
+
+ SpellEntry const* sProto = sSpellStore.LookupEntry(itr->first); // Then get the SpellProto and add the dummy effect value
+ mod += (sProto->EffectBasePoints[1] / 100.0f);
+ }
+ }
+ bonusAP = owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.22f * mod;
+ SetBonusDamage(int32(owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.1287f * mod));
+ }
+ else if (IsPetGhoul()) //ghouls benefit from deathknight's attack power (may be summon pet or not)
+ {
+ bonusAP = owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.22f;
+ SetBonusDamage(int32(owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.1287f));
+ }
+ //demons benefit from warlocks shadow or fire damage
+ else if (isPet())
+ {
+ int32 fire = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FIRE);
+ int32 shadow = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_SHADOW);
+ int32 maximum = (fire > shadow) ? fire : shadow;
+ if (maximum < 0)
+ maximum = 0;
+ SetBonusDamage(int32(maximum * 0.15f));
+ bonusAP = maximum * 0.57f;
+ }
+ //water elementals benefit from mage's frost damage
+ else if (GetEntry() == ENTRY_WATER_ELEMENTAL)
+ {
+ int32 frost = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FROST);
+ if (frost < 0)
+ frost = 0;
+ SetBonusDamage(int32(frost * 0.4f));
+ }
+ }
+
+ SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, val + bonusAP);
+
+ //in BASE_VALUE of UNIT_MOD_ATTACK_POWER for creatures we store data of meleeattackpower field in DB
+ float base_attPower = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT);
+ float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE);
+ float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
+
+ //UNIT_FIELD_(RANGED)_ATTACK_POWER field
+ SetInt32Value(UNIT_FIELD_ATTACK_POWER, (int32)base_attPower);
+ //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
+ SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, (int32)attPowerMod);
+ //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
+ SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER, attPowerMultiplier);
+
+ //automatically update weapon damage after attack power modification
+ UpdateDamagePhysical(BASE_ATTACK);
+}
+
+void Guardian::UpdateDamagePhysical(WeaponAttackType attType)
+{
+ if (attType > BASE_ATTACK)
+ return;
+
+ float bonusDamage = 0.0f;
+ if (m_owner->GetTypeId() == TYPEID_PLAYER)
+ {
+ //force of nature
+ if (GetEntry() == ENTRY_TREANT)
+ {
+ int32 spellDmg = int32(m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_NATURE)) - m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_NATURE);
+ if (spellDmg > 0)
+ bonusDamage = spellDmg * 0.09f;
+ }
+ //greater fire elemental
+ else if (GetEntry() == ENTRY_FIRE_ELEMENTAL)
+ {
+ int32 spellDmg = int32(m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE)) - m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FIRE);
+ if (spellDmg > 0)
+ bonusDamage = spellDmg * 0.4f;
+ }
+ }
+
+ UnitMods unitMod = UNIT_MOD_DAMAGE_MAINHAND;
+
+ float att_speed = float(GetAttackTime(BASE_ATTACK))/1000.0f;
+
+ float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType)/ 14.0f * att_speed + bonusDamage;
+ float base_pct = GetModifierValue(unitMod, BASE_PCT);
+ float total_value = GetModifierValue(unitMod, TOTAL_VALUE);
+ float total_pct = GetModifierValue(unitMod, TOTAL_PCT);
+
+ float weapon_mindamage = GetWeaponDamageRange(BASE_ATTACK, MINDAMAGE);
+ float weapon_maxdamage = GetWeaponDamageRange(BASE_ATTACK, MAXDAMAGE);
+
+ float mindamage = ((base_value + weapon_mindamage) * base_pct + total_value) * total_pct;
+ float maxdamage = ((base_value + weapon_maxdamage) * base_pct + total_value) * total_pct;
+
+ // Pet's base damage changes depending on happiness
+ if (isHunterPet() && attType == BASE_ATTACK)
+ {
+ switch(((Pet*)this)->GetHappinessState())
+ {
+ case HAPPY:
+ // 125% of normal damage
+ mindamage = mindamage * 1.25;
+ maxdamage = maxdamage * 1.25;
+ break;
+ case CONTENT:
+ // 100% of normal damage, nothing to modify
+ break;
+ case UNHAPPY:
+ // 75% of normal damage
+ mindamage = mindamage * 0.75;
+ maxdamage = maxdamage * 0.75;
+ break;
+ }
+ }
+
+ Unit::AuraEffectList const& mDummy = GetAuraEffectsByType(SPELL_AURA_MOD_ATTACKSPEED);
+ for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
+ {
+ switch ((*itr)->GetSpellProto()->Id)
+ {
+ case 61682:
+ case 61683:
+ mindamage = mindamage * (100.0f-float((*itr)->GetAmount()))/100.0f;
+ maxdamage = maxdamage * (100.0f-float((*itr)->GetAmount()))/100.0f;
+ break;
+ default:
+ break;
+ }
+ }
+
+ SetStatFloatValue(UNIT_FIELD_MINDAMAGE, mindamage);
+ SetStatFloatValue(UNIT_FIELD_MAXDAMAGE, maxdamage);
+}