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path: root/src/server/game/Tools/CharacterDatabaseCleaner.cpp
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Diffstat (limited to 'src/server/game/Tools/CharacterDatabaseCleaner.cpp')
-rw-r--r--src/server/game/Tools/CharacterDatabaseCleaner.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.cpp b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
index f87b81c8be8..0ec56dd17fd 100644
--- a/src/server/game/Tools/CharacterDatabaseCleaner.cpp
+++ b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
@@ -17,6 +17,7 @@
*/
#include "Common.h"
+#include "AchievementMgr.h"
#include "CharacterDatabaseCleaner.h"
#include "World.h"
#include "Database/DatabaseEnv.h"
@@ -34,7 +35,7 @@ void CharacterDatabaseCleaner::CleanDatabase()
uint32 oldMSTime = getMSTime();
// check flags which clean ups are necessary
- QueryResult result = CharacterDatabase.Query("SELECT value FROM worldstates WHERE entry = 20004");
+ QueryResult result = CharacterDatabase.PQuery("SELECT value FROM worldstates WHERE entry = %d", WS_CLEANING_FLAGS);
if (!result)
return;
@@ -59,12 +60,11 @@ void CharacterDatabaseCleaner::CleanDatabase()
// NOTE: In order to have persistentFlags be set in worldstates for the next cleanup,
// you need to define them at least once in worldstates.
flags &= sWorld->getIntConfig(CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS);
- CharacterDatabase.DirectPExecute("UPDATE worldstates SET value = %u WHERE entry = 20004", flags);
+ CharacterDatabase.DirectPExecute("UPDATE worldstates SET value = %u WHERE entry = %d", flags, WS_CLEANING_FLAGS);
sWorld->SetCleaningFlags(flags);
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Cleaned character database in %u ms", GetMSTimeDiffToNow(oldMSTime));
-
}
void CharacterDatabaseCleaner::CheckUnique(const char* column, const char* table, bool (*check)(uint32))
@@ -108,7 +108,7 @@ void CharacterDatabaseCleaner::CheckUnique(const char* column, const char* table
bool CharacterDatabaseCleaner::AchievementProgressCheck(uint32 criteria)
{
- return sAchievementCriteriaStore.LookupEntry(criteria);
+ return sAchievementMgr->GetAchievementCriteria(criteria);
}
void CharacterDatabaseCleaner::CleanCharacterAchievementProgress()