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path: root/src/server/game/Tools/CharacterDatabaseCleaner.cpp
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Diffstat (limited to 'src/server/game/Tools/CharacterDatabaseCleaner.cpp')
-rw-r--r--src/server/game/Tools/CharacterDatabaseCleaner.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.cpp b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
index ea74115ac73..143f8afbb59 100644
--- a/src/server/game/Tools/CharacterDatabaseCleaner.cpp
+++ b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
@@ -32,7 +32,7 @@ void CharacterDatabaseCleaner::CleanDatabase()
sLog.outString("Cleaning character database...");
// check flags which clean ups are necessary
- QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT value FROM worldstates WHERE entry=20004");
+ QueryResult result = CharacterDatabase.Query("SELECT value FROM worldstates WHERE entry=20004");
if(!result)
return;
uint32 flags = (*result)[0].GetUInt32();
@@ -52,7 +52,7 @@ void CharacterDatabaseCleaner::CleanDatabase()
void CharacterDatabaseCleaner::CheckUnique(const char* column, const
char* table, bool (*check)(uint32))
{
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT DISTINCT %s FROM %s", column, table);
+ QueryResult result = CharacterDatabase.PQuery("SELECT DISTINCT %s FROM %s", column, table);
if(!result)
{
sLog.outString( "Table %s is empty.", table );