diff options
Diffstat (limited to 'src/server/game/Tools/CharacterDatabaseCleaner.cpp')
-rw-r--r-- | src/server/game/Tools/CharacterDatabaseCleaner.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.cpp b/src/server/game/Tools/CharacterDatabaseCleaner.cpp index 89f6b5a87b2..85a1bb178b5 100644 --- a/src/server/game/Tools/CharacterDatabaseCleaner.cpp +++ b/src/server/game/Tools/CharacterDatabaseCleaner.cpp @@ -35,7 +35,7 @@ void CharacterDatabaseCleaner::CleanDatabase() uint32 oldMSTime = getMSTime(); // check flags which clean ups are necessary - QueryResult result = CharacterDatabase.PQuery("SELECT value FROM worldstates WHERE entry = %d", WS_CLEANING_FLAGS); + QueryResult result = CharacterDatabase.PQuery("SELECT value FROM worldstates WHERE entry = {}", WS_CLEANING_FLAGS); if (!result) return; @@ -60,19 +60,19 @@ void CharacterDatabaseCleaner::CleanDatabase() // NOTE: In order to have persistentFlags be set in worldstates for the next cleanup, // you need to define them at least once in worldstates. flags &= sWorld->getIntConfig(CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS); - CharacterDatabase.DirectPExecute("UPDATE worldstates SET value = %u WHERE entry = %d", flags, WS_CLEANING_FLAGS); + CharacterDatabase.DirectPExecute("UPDATE worldstates SET value = {} WHERE entry = {}", flags, WS_CLEANING_FLAGS); sWorld->SetCleaningFlags(flags); - TC_LOG_INFO("server.loading", ">> Cleaned character database in %u ms", GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Cleaned character database in {} ms", GetMSTimeDiffToNow(oldMSTime)); } void CharacterDatabaseCleaner::CheckUnique(char const* column, char const* table, bool (*check)(uint32)) { - QueryResult result = CharacterDatabase.PQuery("SELECT DISTINCT %s FROM %s", column, table); + QueryResult result = CharacterDatabase.PQuery("SELECT DISTINCT {} FROM {}", column, table); if (!result) { - TC_LOG_INFO("misc", "Table %s is empty.", table); + TC_LOG_INFO("misc", "Table {} is empty.", table); return; } @@ -147,7 +147,7 @@ bool CharacterDatabaseCleaner::TalentCheck(uint32 talent_id) void CharacterDatabaseCleaner::CleanCharacterTalent() { - CharacterDatabase.DirectPExecute("DELETE FROM character_talent WHERE talentGroup > %u", MAX_TALENT_SPECS); + CharacterDatabase.DirectPExecute("DELETE FROM character_talent WHERE talentGroup > {}", MAX_TALENT_SPECS); CheckUnique("spell", "character_talent", &TalentCheck); } |