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path: root/src/server/game/Tools/CharacterDatabaseCleaner.cpp
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Diffstat (limited to 'src/server/game/Tools/CharacterDatabaseCleaner.cpp')
-rw-r--r--src/server/game/Tools/CharacterDatabaseCleaner.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.cpp b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
index 89f6b5a87b2..85a1bb178b5 100644
--- a/src/server/game/Tools/CharacterDatabaseCleaner.cpp
+++ b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
@@ -35,7 +35,7 @@ void CharacterDatabaseCleaner::CleanDatabase()
uint32 oldMSTime = getMSTime();
// check flags which clean ups are necessary
- QueryResult result = CharacterDatabase.PQuery("SELECT value FROM worldstates WHERE entry = %d", WS_CLEANING_FLAGS);
+ QueryResult result = CharacterDatabase.PQuery("SELECT value FROM worldstates WHERE entry = {}", WS_CLEANING_FLAGS);
if (!result)
return;
@@ -60,19 +60,19 @@ void CharacterDatabaseCleaner::CleanDatabase()
// NOTE: In order to have persistentFlags be set in worldstates for the next cleanup,
// you need to define them at least once in worldstates.
flags &= sWorld->getIntConfig(CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS);
- CharacterDatabase.DirectPExecute("UPDATE worldstates SET value = %u WHERE entry = %d", flags, WS_CLEANING_FLAGS);
+ CharacterDatabase.DirectPExecute("UPDATE worldstates SET value = {} WHERE entry = {}", flags, WS_CLEANING_FLAGS);
sWorld->SetCleaningFlags(flags);
- TC_LOG_INFO("server.loading", ">> Cleaned character database in %u ms", GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Cleaned character database in {} ms", GetMSTimeDiffToNow(oldMSTime));
}
void CharacterDatabaseCleaner::CheckUnique(char const* column, char const* table, bool (*check)(uint32))
{
- QueryResult result = CharacterDatabase.PQuery("SELECT DISTINCT %s FROM %s", column, table);
+ QueryResult result = CharacterDatabase.PQuery("SELECT DISTINCT {} FROM {}", column, table);
if (!result)
{
- TC_LOG_INFO("misc", "Table %s is empty.", table);
+ TC_LOG_INFO("misc", "Table {} is empty.", table);
return;
}
@@ -147,7 +147,7 @@ bool CharacterDatabaseCleaner::TalentCheck(uint32 talent_id)
void CharacterDatabaseCleaner::CleanCharacterTalent()
{
- CharacterDatabase.DirectPExecute("DELETE FROM character_talent WHERE talentGroup > %u", MAX_TALENT_SPECS);
+ CharacterDatabase.DirectPExecute("DELETE FROM character_talent WHERE talentGroup > {}", MAX_TALENT_SPECS);
CheckUnique("spell", "character_talent", &TalentCheck);
}