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path: root/src/server/game/Tools/CharacterDatabaseCleaner.cpp
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Diffstat (limited to 'src/server/game/Tools/CharacterDatabaseCleaner.cpp')
-rw-r--r--src/server/game/Tools/CharacterDatabaseCleaner.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.cpp b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
index a342388f583..eaa5f814867 100644
--- a/src/server/game/Tools/CharacterDatabaseCleaner.cpp
+++ b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
@@ -35,7 +35,7 @@ void CharacterDatabaseCleaner::CleanDatabase()
uint32 oldMSTime = getMSTime();
// check flags which clean ups are necessary
- QueryResult result = CharacterDatabase.Query("SELECT value FROM worldstates WHERE entry = 20004");
+ QueryResult result = CharacterDatabase.PQuery("SELECT value FROM worldstates WHERE entry = %u", WS_CLEANING_FLAGS);
if (!result)
return;
@@ -60,7 +60,7 @@ void CharacterDatabaseCleaner::CleanDatabase()
// NOTE: In order to have persistentFlags be set in worldstates for the next cleanup,
// you need to define them at least once in worldstates.
flags &= sWorld->getIntConfig(CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS);
- CharacterDatabase.DirectPExecute("UPDATE worldstates SET value = %u WHERE entry = 20004", flags);
+ CharacterDatabase.DirectPExecute("UPDATE worldstates SET value = %u WHERE entry = %u", flags, WS_CLEANING_FLAGS);
sWorld->SetCleaningFlags(flags);