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path: root/src/server/game/Tools/PlayerDump.cpp
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Diffstat (limited to 'src/server/game/Tools/PlayerDump.cpp')
-rw-r--r--src/server/game/Tools/PlayerDump.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Tools/PlayerDump.cpp b/src/server/game/Tools/PlayerDump.cpp
index 5497f4cc0e3..71719c19b3a 100644
--- a/src/server/game/Tools/PlayerDump.cpp
+++ b/src/server/game/Tools/PlayerDump.cpp
@@ -417,19 +417,19 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s
// make sure the same guid doesn't already exist and is safe to use
bool incHighest = true;
- if (guid && guid < sObjectMgr->GetGenerator<HighGuid::Player>()->GetNextAfterMaxUsed())
+ if (guid && guid < sObjectMgr->GetGenerator<HighGuid::Player>().GetNextAfterMaxUsed())
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_GUID);
stmt->setUInt64(0, guid);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
- guid = sObjectMgr->GetGenerator<HighGuid::Player>()->GetNextAfterMaxUsed(); // use first free if exists
+ guid = sObjectMgr->GetGenerator<HighGuid::Player>().GetNextAfterMaxUsed(); // use first free if exists
else
incHighest = false;
}
else
- guid = sObjectMgr->GetGenerator<HighGuid::Player>()->GetNextAfterMaxUsed();
+ guid = sObjectMgr->GetGenerator<HighGuid::Player>().GetNextAfterMaxUsed();
// normalize the name if specified and check if it exists
if (!normalizePlayerName(name))
@@ -464,7 +464,7 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s
uint8 playerClass = 0;
uint8 level = 1;
- ObjectGuid::LowType itemLowGuidOffset = sObjectMgr->GetGenerator<HighGuid::Item>()->GetNextAfterMaxUsed();
+ ObjectGuid::LowType itemLowGuidOffset = sObjectMgr->GetGenerator<HighGuid::Item>().GetNextAfterMaxUsed();
SQLTransaction trans = CharacterDatabase.BeginTransaction();
while (!feof(fin))
@@ -683,11 +683,11 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s
// in case of name conflict player has to rename at login anyway
sWorld->AddCharacterInfo(ObjectGuid::Create<HighGuid::Player>(guid), name, gender, race, playerClass, level, false);
- sObjectMgr->GetGenerator<HighGuid::Item>()->Set(sObjectMgr->GetGenerator<HighGuid::Item>()->GetNextAfterMaxUsed() + items.size());
+ sObjectMgr->GetGenerator<HighGuid::Item>().Set(sObjectMgr->GetGenerator<HighGuid::Item>().GetNextAfterMaxUsed() + items.size());
sObjectMgr->_mailId += mails.size();
if (incHighest)
- sObjectMgr->GetGenerator<HighGuid::Player>()->Generate();
+ sObjectMgr->GetGenerator<HighGuid::Player>().Generate();
fclose(fin);