diff options
Diffstat (limited to 'src/server/game/Tools')
-rw-r--r-- | src/server/game/Tools/CharacterDatabaseCleaner.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.cpp b/src/server/game/Tools/CharacterDatabaseCleaner.cpp index 198bce4a9fe..02ab1fde209 100644 --- a/src/server/game/Tools/CharacterDatabaseCleaner.cpp +++ b/src/server/game/Tools/CharacterDatabaseCleaner.cpp @@ -36,7 +36,7 @@ void CharacterDatabaseCleaner::CleanDatabase() uint32 oldMSTime = getMSTime(); // check flags which clean ups are necessary - QueryResult result = CharacterDatabase.Query("SELECT value FROM worldstates WHERE entry = 20004"); + QueryResult result = CharacterDatabase.PQuery("SELECT value FROM worldstates WHERE entry = %d", WS_CLEANING_FLAGS); if (!result) return; @@ -61,12 +61,11 @@ void CharacterDatabaseCleaner::CleanDatabase() // NOTE: In order to have persistentFlags be set in worldstates for the next cleanup, // you need to define them at least once in worldstates. flags &= sWorld->getIntConfig(CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS); - CharacterDatabase.DirectPExecute("UPDATE worldstates SET value = %u WHERE entry = 20004", flags); + CharacterDatabase.DirectPExecute("UPDATE worldstates SET value = %u WHERE entry = %d", flags, WS_CLEANING_FLAGS); sWorld->SetCleaningFlags(flags); sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Cleaned character database in %u ms", GetMSTimeDiffToNow(oldMSTime)); - } void CharacterDatabaseCleaner::CheckUnique(const char* column, const char* table, bool (*check)(uint32)) |