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-rwxr-xr-xsrc/server/game/Weather/Weather.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Weather/Weather.cpp b/src/server/game/Weather/Weather.cpp
index 965e6bf3805..896e7161606 100755
--- a/src/server/game/Weather/Weather.cpp
+++ b/src/server/game/Weather/Weather.cpp
@@ -37,7 +37,7 @@ Weather::Weather(uint32 zone, WeatherData const* weatherChances)
m_type = WEATHER_TYPE_FINE;
m_grade = 0;
- sLog->outDetail("WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILLISECONDS)));
+ sLog->outInfo(LOG_FILTER_GENERAL, "WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILLISECONDS)));
}
/// Launch a weather update
@@ -97,7 +97,7 @@ bool Weather::ReGenerate()
static char const* seasonName[WEATHER_SEASONS] = { "spring", "summer", "fall", "winter" };
- sLog->outDetail("Generating a change in %s weather for zone %u.", seasonName[season], m_zone);
+ sLog->outInfo(LOG_FILTER_GENERAL, "Generating a change in %s weather for zone %u.", seasonName[season], m_zone);
if ((u < 60) && (m_grade < 0.33333334f)) // Get fair
{
@@ -258,7 +258,7 @@ bool Weather::UpdateWeather()
wthstr = "fine";
break;
}
- sLog->outDetail("Change the weather of zone %u to %s.", m_zone, wthstr);
+ sLog->outInfo(LOG_FILTER_GENERAL, "Change the weather of zone %u to %s.", m_zone, wthstr);
sScriptMgr->OnWeatherChange(this, state, m_grade);
return true;