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Diffstat (limited to 'src/server/game/Weather/Weather.cpp')
-rw-r--r--src/server/game/Weather/Weather.cpp72
1 files changed, 36 insertions, 36 deletions
diff --git a/src/server/game/Weather/Weather.cpp b/src/server/game/Weather/Weather.cpp
index 4ed5b8a56c1..1e44eac9e45 100644
--- a/src/server/game/Weather/Weather.cpp
+++ b/src/server/game/Weather/Weather.cpp
@@ -30,12 +30,12 @@
#include "World.h"
/// Create the Weather object
-Weather::Weather(uint32 zone, WeatherData const* weatherChances)
- : m_zone(zone), m_weatherChances(weatherChances)
+Weather::Weather(uint32 zoneId, WeatherData const* weatherChances)
+ : m_zone(zoneId), m_weatherChances(weatherChances)
{
m_timer.SetInterval(sWorld->getIntConfig(CONFIG_INTERVAL_CHANGEWEATHER));
m_type = WEATHER_TYPE_FINE;
- m_grade = 0;
+ m_intensity = 0;
TC_LOG_INFO("misc", "WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILLISECONDS)));
}
@@ -71,7 +71,7 @@ bool Weather::ReGenerate()
if (!m_weatherChances)
{
m_type = WEATHER_TYPE_FINE;
- m_grade = 0.0f;
+ m_intensity = 0.0f;
return false;
}
@@ -87,7 +87,7 @@ bool Weather::ReGenerate()
// remember old values
WeatherType old_type = m_type;
- float old_grade = m_grade;
+ float old_intensity = m_intensity;
//78 days between January 1st and March 20nd; 365/4=91 days by season
// season source http://aa.usno.navy.mil/data/docs/EarthSeasons.html
@@ -100,21 +100,21 @@ bool Weather::ReGenerate()
TC_LOG_INFO("misc", "Generating a change in %s weather for zone %u.", seasonName[season], m_zone);
- if ((u < 60) && (m_grade < 0.33333334f)) // Get fair
+ if ((u < 60) && (m_intensity < 0.33333334f)) // Get fair
{
m_type = WEATHER_TYPE_FINE;
- m_grade = 0.0f;
+ m_intensity = 0.0f;
}
if ((u < 60) && (m_type != WEATHER_TYPE_FINE)) // Get better
{
- m_grade -= 0.33333334f;
+ m_intensity -= 0.33333334f;
return true;
}
if ((u < 90) && (m_type != WEATHER_TYPE_FINE)) // Get worse
{
- m_grade += 0.33333334f;
+ m_intensity += 0.33333334f;
return true;
}
@@ -125,25 +125,25 @@ bool Weather::ReGenerate()
///- if medium -> change weather type
///- if heavy -> 50% light, 50% change weather type
- if (m_grade < 0.33333334f)
+ if (m_intensity < 0.33333334f)
{
- m_grade = 0.9999f; // go nuts
+ m_intensity = 0.9999f; // go nuts
return true;
}
else
{
- if (m_grade > 0.6666667f)
+ if (m_intensity > 0.6666667f)
{
// Severe change, but how severe?
uint32 rnd = urand(0, 99);
if (rnd < 50)
{
- m_grade -= 0.6666667f;
+ m_intensity -= 0.6666667f;
return true;
}
}
m_type = WEATHER_TYPE_FINE; // clear up
- m_grade = 0;
+ m_intensity = 0;
}
}
@@ -170,29 +170,29 @@ bool Weather::ReGenerate()
if (m_type == WEATHER_TYPE_FINE)
{
- m_grade = 0.0f;
+ m_intensity = 0.0f;
}
else if (u < 90)
{
- m_grade = (float)rand_norm() * 0.3333f;
+ m_intensity = (float)rand_norm() * 0.3333f;
}
else
{
// Severe change, but how severe?
rnd = urand(0, 99);
if (rnd < 50)
- m_grade = (float)rand_norm() * 0.3333f + 0.3334f;
+ m_intensity = (float)rand_norm() * 0.3333f + 0.3334f;
else
- m_grade = (float)rand_norm() * 0.3333f + 0.6667f;
+ m_intensity = (float)rand_norm() * 0.3333f + 0.6667f;
}
// return true only in case weather changes
- return m_type != old_type || m_grade != old_grade;
+ return m_type != old_type || m_intensity != old_intensity;
}
void Weather::SendWeatherUpdateToPlayer(Player* player)
{
- WorldPackets::Misc::Weather weather(GetWeatherState(), m_grade);
+ WorldPackets::Misc::Weather weather(GetWeatherState(), m_intensity);
player->SendDirectMessage(weather.Write());
}
@@ -206,14 +206,14 @@ void Weather::SendFineWeatherUpdateToPlayer(Player* player)
bool Weather::UpdateWeather()
{
///- Send the weather packet to all players in this zone
- if (m_grade >= 1)
- m_grade = 0.9999f;
- else if (m_grade < 0)
- m_grade = 0.0001f;
+ if (m_intensity >= 1)
+ m_intensity = 0.9999f;
+ else if (m_intensity < 0)
+ m_intensity = 0.0001f;
WeatherState state = GetWeatherState();
- WorldPackets::Misc::Weather weather(state, m_grade);
+ WorldPackets::Misc::Weather weather(state, m_intensity);
//- Returns false if there were no players found to update
if (!sWorld->SendZoneMessage(m_zone, weather.Write()))
@@ -266,47 +266,47 @@ bool Weather::UpdateWeather()
}
TC_LOG_INFO("misc", "Change the weather of zone %u to %s.", m_zone, wthstr);
- sScriptMgr->OnWeatherChange(this, state, m_grade);
+ sScriptMgr->OnWeatherChange(this, state, m_intensity);
return true;
}
/// Set the weather
-void Weather::SetWeather(WeatherType type, float grade)
+void Weather::SetWeather(WeatherType type, float intensity)
{
- if (m_type == type && m_grade == grade)
+ if (m_type == type && m_intensity == intensity)
return;
m_type = type;
- m_grade = grade;
+ m_intensity = intensity;
UpdateWeather();
}
/// Get the sound number associated with the current weather
WeatherState Weather::GetWeatherState() const
{
- if (m_grade<0.27f)
+ if (m_intensity < 0.27f)
return WEATHER_STATE_FINE;
switch (m_type)
{
case WEATHER_TYPE_RAIN:
- if (m_grade<0.40f)
+ if (m_intensity < 0.40f)
return WEATHER_STATE_LIGHT_RAIN;
- else if (m_grade<0.70f)
+ else if (m_intensity < 0.70f)
return WEATHER_STATE_MEDIUM_RAIN;
else
return WEATHER_STATE_HEAVY_RAIN;
case WEATHER_TYPE_SNOW:
- if (m_grade<0.40f)
+ if (m_intensity < 0.40f)
return WEATHER_STATE_LIGHT_SNOW;
- else if (m_grade<0.70f)
+ else if (m_intensity < 0.70f)
return WEATHER_STATE_MEDIUM_SNOW;
else
return WEATHER_STATE_HEAVY_SNOW;
case WEATHER_TYPE_STORM:
- if (m_grade<0.40f)
+ if (m_intensity < 0.40f)
return WEATHER_STATE_LIGHT_SANDSTORM;
- else if (m_grade<0.70f)
+ else if (m_intensity < 0.70f)
return WEATHER_STATE_MEDIUM_SANDSTORM;
else
return WEATHER_STATE_HEAVY_SANDSTORM;