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Diffstat (limited to 'src/server/game/Weather/Weather.cpp')
-rwxr-xr-xsrc/server/game/Weather/Weather.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Weather/Weather.cpp b/src/server/game/Weather/Weather.cpp
index c35a9dbbf06..3e021a76f61 100755
--- a/src/server/game/Weather/Weather.cpp
+++ b/src/server/game/Weather/Weather.cpp
@@ -33,11 +33,11 @@
Weather::Weather(uint32 zone, WeatherData const* weatherChances)
: m_zone(zone), m_weatherChances(weatherChances)
{
- m_timer.SetInterval(sWorld.getIntConfig(CONFIG_INTERVAL_CHANGEWEATHER));
+ m_timer.SetInterval(sWorld->getIntConfig(CONFIG_INTERVAL_CHANGEWEATHER));
m_type = WEATHER_TYPE_FINE;
m_grade = 0;
- sLog.outDetail("WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILLISECONDS)));
+ sLog->outDetail("WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILLISECONDS)));
}
/// Launch a weather update
@@ -91,13 +91,13 @@ bool Weather::ReGenerate()
//78 days between January 1st and March 20nd; 365/4=91 days by season
// season source http://aa.usno.navy.mil/data/docs/EarthSeasons.html
- time_t gtime = sWorld.GetGameTime();
+ time_t gtime = sWorld->GetGameTime();
struct tm * ltime = localtime(&gtime);
uint32 season = ((ltime->tm_yday - 78 + 365)/91)%4;
static char const* seasonName[WEATHER_SEASONS] = { "spring", "summer", "fall", "winter" };
- sLog.outDebug("Generating a change in %s weather for zone %u.", seasonName[season], m_zone);
+ sLog->outDebug("Generating a change in %s weather for zone %u.", seasonName[season], m_zone);
if ((u < 60) && (m_grade < 0.33333334f)) // Get fair
{
@@ -208,7 +208,7 @@ void Weather::SendFineWeatherUpdateToPlayer(Player *player)
/// Send the new weather to all players in the zone
bool Weather::UpdateWeather()
{
- Player* player = sWorld.FindPlayerInZone(m_zone);
+ Player* player = sWorld->FindPlayerInZone(m_zone);
if (!player)
return false;
@@ -266,7 +266,7 @@ bool Weather::UpdateWeather()
wthstr = "fine";
break;
}
- sLog.outDetail("Change the weather of zone %u to %s.", m_zone, wthstr);
+ sLog->outDetail("Change the weather of zone %u to %s.", m_zone, wthstr);
sScriptMgr->OnWeatherChange(this, state, m_grade);
return true;